| The dysfunction of cerebral palsy students affects their self-care in life and brings a lot of inconvenience to their study and life.However,the traditional rehabilitation training is relatively simple and students’ enthusiasm for training is not high.In the era of digital media,the integration of information technology and education has become an inevitable trend.Motion-sensing games have been used with great success in the medical and educational fields.This study selected a special education school 40 cerebral palsy 7 to 17 students,divided into the experimental group and the control group,using the body feeling game to 20 upper limb function training students in the experimental group and 20 in control group students for regular training,for 16 weeks,compare the effect of rehabilitation,aimed at all levels of various types of cerebral palsy students can search for an effective and happy training method.This study first adopted the literature research method to collect the research status of cerebral palsy rehabilitation at home and abroad,as well as the use status of motion sensing games,so as to find a new research direction on the basis of absorbing and summarizing the previous research experience.Secondly,using the method of experiment,based on the hand function classification for the student to carry on the layered,stratified teaching goal and design,in the teaching process,identified the "preparation","step","the summary of activity" three parts,and the students in the classroom observation,after the experiment,the use of body feeling game feelings of teacher talk and student interviews.Before and after the experiment,the unarmed muscle strength rating(MMT)scale,range of motion(ROM)scale and grip strength tester were used for pre-test and post-test.The observation results and interview results were combined to verify the experimental effect.The results showed that the effect of using kinesthetic games in rehabilitation training was similar to that of conventional training.Kinesthetic games could improve the upper limb function of students with cerebral palsy,improve their attention and enthusiasm,and improve the classroom atmosphere,which was favored by most students.The main results of this study are to form a teaching mode based on somatosensory games to promote the upper limb function of students with cerebral palsy,find the somatosensory games suitable for students with different degrees of cerebral palsy,and design the teaching objectives,resources,strategies,activities,processes and evaluation,as well as the teaching design set of somatosensory games for cerebral palsy rehabilitation.It provides reference for rehabilitation training of students with cerebral palsy by rehabilitation teachers in special schools. |