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Research On The Interaction Design Of Puzzle Game Books

Posted on:2022-06-14Degree:MasterType:Thesis
Country:ChinaCandidate:H MaFull Text:PDF
GTID:2515306488971279Subject:Art and design
Abstract/Summary:PDF Full Text Request
This topic is to solve puzzles as the object of study,interactive design theory related photos.Based on the example of the puzzle game book market,the paper discusses the general situation of the puzzle game book and the characteristics of the interactive design of the puzzle game book.And from the puzzle game books in the reading order,the integration of history and culture and games,the use of all kinds of new media functions(online APP,AR function),role scene substitution of the sense of participation to do a detailed analysis.The book form and material technology are also analyzed from the interactive design visual representation of puzzle game books.Then put forward a new form of books and a new way of reading in the contemporary reading environment.This paper makes a scientific and meaningful attempt to solve the puzzles in the real scene of the game books.On the basis of the traditional paper media reading,it combines the new media,the game experience and the real scene to solve the puzzles,and develops a new reading multiple experience.In this context,puzzle game book design requires a variety of identities,book outline writers,game design teams and book designers of the collective creation.In order to solve the puzzles of game books better combined with history and culture and modern technology,game fusion books and other aspects of the development of leading the practice of concept books.
Keywords/Search Tags:Enigma game books, Interactive design, Game experience
PDF Full Text Request
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