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The Research On The Design Of Interactive Gamification Textbook Which Is Based On Children's Science Education

Posted on:2021-02-04Degree:MasterType:Thesis
Country:ChinaCandidate:L ZhangFull Text:PDF
GTID:2517306131476214Subject:Art and design
Abstract/Summary:PDF Full Text Request
Popular science education is a key point in the current development of our country,and children are the breakthrough to improve the scientific literacy of citizens.Based on the perspective of children's science education,this study designed the gamification form for the teaching materials.It connects game with learning as a form of enjoyable learning for children.Gamification education has been implemented in China.Although in the educational circle,it is acknowledged to have the positive effect.However,there has not yet found a more suitable way to improve the integration of gamified education and school curriculum.In the visual illustration of the textbook,we needs to make it more appropriate to children's aesthetic.And the classroom teaching mode nowadays is still relatively monotonous.In the majority,it is almost teacher-centered passive learning,which is unable to arouse students' interest in learning.Although many popular commercial games and popular science education apps in the market are entertaining enough,they cannot meet the educational standards of the school for children.This study analyzed and summarized the influencing factors of children's learning from the three dimensions of learning emotional activity,learning cognitive ability and action ability.It is believed that gamification education is more suitable for children's learning needs and should be optimized in the design and use of teaching materials.In the design of interactive teaching materials,the primary school science teaching materials currently used by the target audience are used as the creation content basis to classify and summarize the scattered knowledge points,and to explore and innovate the interactive forms according to different knowledge types.The study also use the the style of illustration which is more suitable for children's aesthetic and non-linear narrative techniques to combine the piecemeal chapters with the story line.Through Cute comic style visual illustrations,Multiple interaction mode,non-linear narrative plot structure and immersion brought by role playing,it can better stimulate children's' interest in learning and makes them solve knowledge difficulties more easily.In addition,the use of interactive teaching materials also integrates the two categories of campus learning environment and social learning environment,and it's in an attempt to promote a more positive atmosphere for the learning of children.This study,hopes to find a more appropriate form of knowledge output through the optimization of learning style,interactive form and vision,so as to help children stimulate their learning interest and improve their learning efficiency.Through the improvement of learning methods and the optimization of interactive forms,The author hope to provide some new ideas for the future education modes and methods.
Keywords/Search Tags:Children's Science Education, the Gamification Education, the Interaction Teaching Material
PDF Full Text Request
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