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Study On The Application Of Game-based Learning Mode In The Teaching Of Graphical Programming In Junior Middle School

Posted on:2022-07-16Degree:MasterType:Thesis
Country:ChinaCandidate:J R ZhaoFull Text:PDF
GTID:2517306338457334Subject:Modern educational technology
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With the integrated development of information network programming technology and education information network technology,and constantly vigorously promote the reform of basic education and teaching,the basic knowledge of programming gradually enters the information technology teaching materials in primary and secondary schools,and people pay more attention to network programming knowledge education.In 2015,the Guiding Opinions on Comprehensively Promoting Education Informatization during the 13 th Five-Year Plan Period(Draft for Comments)was issued,and "Algorithmic and Programming" and "Maker Education" have become the hot topic of information technology teaching and research in primary and secondary schools.This research selected Scratch programming software as junior middle school graphical programming teaching software,Scratch is a youth starter learning software,very suitable for application in primary and secondary school programming education.Programming teaching adopts traditional practice and teaching mode often appears students' low interest in learning,teaching goal achievement is not ideal problems,and gamification teaching,as an innovative teaching method of information teaching development,can cultivate students' strong interest in learning,improve the effect of classroom teaching.This study attempts to explore the construction of the Scratch game-based learning mode for the junior middle school students in China,in order to effectively improve the effect of the classroom teaching activities,cultivate the students' interest in programming,and provide practical reference for the graphical programming teaching in the junior middle schools.Firstly,this research analyzes the gamification teaching and Scratch teaching,and determines the theoretical support of scholars at home and abroad.Secondly,combining the curriculum standard of primary and secondary schools and junior middle school characteristics,adopt the action research method,Hunchun Grade 1,Grade 7,and Class 2,Grade 7,using gamification teaching mode.Verify gamified teaching patterns in S through classroom observation,after-school testing,work achievement analysis,and questionnaires Effectiveness in Scratch teaching.Through long-term Scratch curriculum teaching research design and curriculum practice,we show that gamification curriculum teaching can effectively stimulate students' interest in learning,effectively promote students to actively participate in the course teaching process,and achieve the ideal curriculum teaching research objectives and learning results.Through the analysis of control class and experimental class collected by teaching practice:1.Gaming programming teaching mode in junior middle school Scratch teaching can not only better achieve the overall classroom teaching goals,compared with the traditional teaching mode combining with practice teaching,in knowledge and skills,process and methods and emotional attitude and values of teaching goals are more significant,can fully stimulate students' interest in programming learning,improve the effect of classroom teaching activities;2.In the practice process of gamification teaching mode practice,should combine the game elements and teaching links,not only to create the game situation,but also use the game to run through the classroom;3.Gamification teaching is a complex process.In the process of game selection,the process of teaching design is crucial.We should choose teaching games with moderate difficulty,and adjust the factors that affect the teaching effect in time.
Keywords/Search Tags:Scratch software teaching, junior middle school game-based learning mode, teaching design
PDF Full Text Request
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