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Research On The Teaching Design Of Primary School Scratch Programming Based On Experiential Learning Theory

Posted on:2022-11-05Degree:MasterType:Thesis
Country:ChinaCandidate:Y W FuFull Text:PDF
GTID:2517306611982839Subject:Master of Physical Education
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Under the background of the information society,programming education has gradually become the focus of the implementation of innovative talent training strategies around the world.In school education,the purpose of programming education is to cultivate students'programming thinking ability and innovation ability,and improve students' core literacy.Among many programming software,Scratch programming software is favored by the public for its simple operation and rich content,and has been incorporated into the curriculum learning of information technology by many primary and secondary schools.Although Scratch programming teaching has developed rapidly,teachers still use the demonstration method to teach in Scratch classrooms.This traditional teaching method constrains students' thinking and restricts the development of students' programming thinking ability and innovation ability.In order to change the current shortcomings of Scratch teaching,this research aims to cultivate students' programming thinking ability and innovation ability.It combines the theory of experiential learning with Scratch programming,and constructs the "experience imitationobservation and reflection-induction summary-creation sharing-summary".Improve the fivelink teaching process.First of all,the research status of experiential learning theory and Scratch programming teaching at home and abroad is sorted out,which provides a theoretical basis for the development of this research.Secondly,under the guidance of experiential learning theory,basic elements such as teaching principles,teaching objectives,teaching content and teaching evaluation are determined,and a four-stage progressive teaching process of "experience imitation-observation and reflection-induction and generalization-creation and sharing" is designed.Finally,the teaching practice was carried out in W primary school,and three rounds of action research were completed according to "planning-action-observationreflection".After each round of research,based on the feedback from students and teaching assistants,the problems in teaching are analyzed and solved,the teaching flow chart is revised and improved,and a "summary and improvement" link is added to meet the learning needs of most students.The study found that Scratch programming teaching activities based on experiential learning theory can improve students' interest and concentration in learning,help students internalize knowledge transfer knowledge,effectively improve students' programming ability,problem-solving ability and innovation ability,so as to cultivate students' programming ability.The overall goal of thinking and innovation.
Keywords/Search Tags:Experiential learning, Teaching Scratch, Teaching
PDF Full Text Request
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