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Research On The Design And Application Of Gamification Assessment Of Information Technology Curriculum

Posted on:2022-11-14Degree:MasterType:Thesis
Country:ChinaCandidate:L L ShenFull Text:PDF
GTID:2517306749454884Subject:Computer Software and Application of Computer
Abstract/Summary:PDF Full Text Request
The new curriculum reform has put forward requirements for the reform of teaching evaluation in schools,many teachers and scholars at the front line are constantly exploring new evaluation methods,hoping to realize the promotion of teaching by evaluation.Combined with their own daily life and learning experience of people around them,I find that games have gradually integrated into People's Daily life,and people,especially some students,have rich experience in games.As a complement to the shortcomings and flaws of the real world,games are attracting more and more people with their unique appeal.With the deepening of relevant research,the role of games in interest,participation,self-efficacy and other aspects has been widely recognized,and many scholars try to use it as a motivational tool for learning and evaluation.Based on the concept of transforming students' game experience into available resources for students' learning evaluation,this study actively explores the application of gamified evaluation in information technology classroom teaching,and explores the effects of gamified evaluation on students' classroom participation,learning interest and selfefficacy.The thesis can be divided into five parts.The first part through the analysis of the background of the times to determine the research content,research purpose,research significance,research design and research methods.The second part collect relevant research materials on gamification,gamification elements and gamification evaluation,reading and analyzing the literature to define gamification,gamification elements and gamification assessment clearly and understand the relevant status and application of gamification assessment at home and abroad,determine the theoretical basis of this study,try to sort out the nature,objectives,principles and design methods of gamification assessment.At the same time,the suitability of information technology curriculum and gamification assessment is analyzed.The third part uses literature research and questionnaire method to determine the design principles and design elements of gamification assessment and definitude the students' preferences for gamified elements.On this basis,the framework of MDA gamification assessment is constructed and the strategies and activies of gamification assessment are proposed.The fourth part uses action research method,interview method and questionnaire method to carry out gamification assessment in teaching practice according to the specific teaching content and through data analysis to clarify the effect of gamification assessment.The fifth part summarizes the conclusions of this study,analyzes the shortcomings and puts forward the future prospectsDue to the influence of many factors,this study has limitations,but it is hoped that the results of this study can provide help for relevant researches on gamification assessment in the future.
Keywords/Search Tags:Information Technology Curriculum, Gamification Assessment, Design and Application
PDF Full Text Request
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