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Research On The Negative Effects Of Mobile Violent Games On Teenagers From The Perspective Of Interactive Theory

Posted on:2022-02-26Degree:MasterType:Thesis
Country:ChinaCandidate:X C ChenFull Text:PDF
GTID:2519306326995689Subject:Sociology
Abstract/Summary:PDF Full Text Request
With the third information technology revolution,mobile smart devices are constantly updated,relying on Internet information technology mobile games become one of the entertainment ways to enrich people's lives.It not only changes the complex PC end game mode in the past,but also opens up a new way of game entertainment for young people,and builds a new interpersonal communication platform,which deeply affects the growth of young people from many aspects.While mobile games bring learning,entertainment and leisure experience to teenagers,the negative effects of mobile games,especially mobile phone violent games,have also aroused widespread concern in society.Based on the data collected by in-depth interviews,questionnaires and participatory observation methods,this paper systematically analyzes the mobile phone violence games and their negative effects on adolescents,and puts forward relevant countermeasures.Teenagers are negatively affected by mobile violent games for both personal and environmental reasons as well as the game itself.The mobile phone violence game brings the youth interpersonal communication is blocked,the behavior is out of order,the value distortion,the role transformation confusion and so on.In order to eliminate or weaken the negative impact of mobile phone violence games on teenagers,the author puts forward strategies to reduce the negative impact of mobile phone violence games from the perspective of social interaction theory: first,from the analysis of symbolic interaction theory,Game developers should explore game symbols with healthy value orientation and develop game products with healthy value orientation.Second,from the analysis of role theory,it is concluded that schools,society and families should shoulder their responsibilities together,strengthen the role guidance education for young people,correct their own positioning,focus on building a healthy virtual role learning environment for young people,make rational use of role adjustment,and form a good alternate effect.Third,from the analysis of impression management theory,teenagers need to improve their self-discipline consciousness,distinguish between virtual and reality,shape their own good impression,and cure game addiction.Fourth,from the reference group theory analysis,the school,the society and the family should combine the guidance and the independent choice,gives the encouragement to the youth correct behavior,thus helps the youth to establish the correct behavior standard consciousness,through the positive reinforcement,the negative reinforcement two means to solve the youth facing the question.
Keywords/Search Tags:Violent mobile games, Teenagers, Negative impact, Countermeasures
PDF Full Text Request
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