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Virtual Reality Popular Science Experience Design From The Perspective Of Embodied Cognition

Posted on:2024-03-16Degree:MasterType:Thesis
Country:ChinaCandidate:Q TangFull Text:PDF
GTID:2545307178976329Subject:Radio and Television
Abstract/Summary:PDF Full Text Request
Hematopoietic stem cell transplantation is a common clinical treatment for leukemia at present,but the donation of hematopoietic stem cells is currently facing obvious difficulties,and the storage rate and public willingness to donate are obviously not high.Through research,it is found that to increase people’s willingness to donate,it is mainly necessary to popularize the science of hematopoietic stem cell donation process,and at the same time eliminate the misunderstanding of the traditional concept of hematopoietic stem cell donation.By improving the public’s awareness of hematopoietic stem cell donation,the possibility of experiencers becoming hematopoietic stem cell donors is increased,which is of great significance to leukemia patients and society.However,the current hematopoietic stem cell propaganda is graphic and text propaganda,and the blunt embedding of popular science content has affected the effect of popular science communication.Embodied cognition theory is an emerging field of cognitive processing research,which studies how bodily experiences and interactive behaviors affect people’s emotions and cognition.Improving users’ cognitive efficiency with the help of embodied theory has guiding significance for the design and practice of popular science games.In the practice of this work,guided by the theory of embodied cognition,a virtual learning environment is constructed to allow participants to experience the donation process,so that users can better understand the process and significance of hematopoietic stem cell donation,and improve user participation and experience,The experience of participating in the complete process enables players to have a more specific and immersive systematic understanding of hematopoietic stem cell donation.The practice is developed based on unity and steam VR,with the low-poly style as the art style,and artistically designs the science popularization process.Continuously participate in every process of donating science popularization experience through design interactions such as players obtaining clues and emotional touch.At the end of the experiment,the control variable method was used to assign and compare the results according to the self-made scale.Through the calculation and comparison of the results,it is proved that the virtual experience design has a significant positive impact on the possibility of groups becoming hematopoietic stem cell donors.
Keywords/Search Tags:embodied cognition, virtual reality, hematopoietic stem cell donation, popular science experience
PDF Full Text Request
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