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Research And Application Of Perspective In Virtual Realitu Image

Posted on:2024-04-20Degree:MasterType:Thesis
Country:ChinaCandidate:R J WeiFull Text:PDF
GTID:2545306941985049Subject:Design
Abstract/Summary:PDF Full Text Request
Virtual reality images bring audiences a new way of viewing and experiencing with their immersive,imaginative,and interactive features.The VR perspective realizes the transformation from external to internal,from passive to active,and from one-way to two-way communication.It has narrative,autonomy,and embodiment features,which enable the audience to feel as if they are physically present in the scene.The collision between the audience’s self-presence and narrative space creates new cognitive demands,and traditional film theories are no longer entirely applicable.Therefore,it is necessary to explore a new VR creation theory.The perspective,as a connection point between the audience’s perception and VR space,can help viewers clarify their narrative identity and emotional cognition through perspective design.However,current studies on VR perspectives mostly focus on analyzing and practicing specific features of the perspective,without establishing a research framework based on the perspective.There is a lack of systematic research and elaboration on the perspective.This study comprehensively focuses on the features and attributes of the perspective,and deeply analyzes the design requirements of VR perspectives from the perspectives of embodied cognition,emotional cognition,narrative positioning,and attention scheduling.This study proposes a VR image embodied cognition architecture and emotional cognition mechanism based on design requirements,and constructs a complete VR perspective design theory framework.This study summarizes the types and advantages and disadvantages of first-person and third-person perspectives,subdivides their application scenarios,and combines case studies and literature research to analyze and propose perspective design methods,such as camera position,space layout,and virtual embodiment,providing theoretical guidance for VR image creation.Finally,through VR creation practice and viewing experiments,this study applies and tests perspective theory.Participating in the creation of VR works such as"Fang Yu," "Perfect Assistant," and "Robot Q," this study verifies the effectiveness of the emotional cognition mechanism and perspective design methods through the analysis and comparison of experimental data,providing practical cases and data references for VR perspective research.
Keywords/Search Tags:virtual reality images, embodied cognition, perspective
PDF Full Text Request
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