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Presence And Virtualization:A Study Of The Body In The Mass Communication Of Game Players In Live Acting Role Playing Game

Posted on:2023-06-30Degree:MasterType:Thesis
Country:ChinaCandidate:Y WuFull Text:PDF
GTID:2557306836983279Subject:Journalism and communication
Abstract/Summary:PDF Full Text Request
This study focuses on role-playing game-themed body research.The main purpose is to systematically explore the communication motivation,communication methods,and communication effects of the game group from the perspective of embodied communication.And to discuss the behavior of the body in the Live Acting Role Playing Game in the new media environment.Through the study of the physical behavior in the Live Acting Role Playing Game,the problem of the body’s return to the new media environment is discussed.The researcher uses the in-depth interview method and participatory observation method in the qualitative research to gain an explanatory understanding of the physical presence behavior of the Live Acting Role player group in the game.Using the "snowball" sampling method,using grounded theoretical research methods,and using Nvivo software to refine and model the interview data.The main conclusion of this research is that the group communication motivation of Live Acting Role players consists of entertainment,social and emotional motivations.The demand for reasoning and the diversity of game mechanisms constitute its entertainment motivation,the new social mode and the need for interactive communication constitute its social motivation,and the emotional vent and the emotional resonance caused by the game constitute its emotional motivation.The group communication method of the game is a group carnival behavior in which players are in the role of the script.Game dissemination includes four aspects: role-playing,logical expression,group carnival and emotional sublimation.In the communication effect,the script kills offline games so that the player group gains a sense of physical and mental satisfaction,completes a new type of social behavior with physical presence,and obtains emotional catharsis.There is also a situation where physical communication is not smooth when the body is present.In the new media environment,the role-playing game makes the communication return to a real face-to-face communication mode because the player is present.This complete time and group communication in a fixed space breaks the current fragmented communication status and establishes a realistic environment Virtual social behavior.The body has changed from being absent to being present again.New media technology should not override the human body,but should serve the body.The social model in the new media environment should coexist with physical presence and virtual presence.For the practice of embodied communication in the presence of real bodies,its forms should also be constantly innovated to better meet the needs of the audience.No matter how the media upgrades and iterates,communication research will eventually return to the field of the body.The research on the dissemination behavior of script killing offline game groups has certain reference value and significance in order to better meet people’s needs for embodied dissemination.
Keywords/Search Tags:Live Acting Role Playing Game, body presence, embodied transmission
PDF Full Text Request
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