Imagining a constructionist game-based pedagogical model: Using tabletop role-playing game creation to enhance literature education in high school English classe |
Posted on:2016-05-16 | Degree:Ed.D | Type:Dissertation |
University:Pepperdine University | Candidate:Glazer, Kip | Full Text:PDF |
GTID:1477390017480486 | Subject:Educational technology |
Abstract/Summary: | |
In today's K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman's (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler's (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education. |
Keywords/Search Tags: | Tabletop role-playing game creation, Literature education, Pedagogical, Constructionist, Using |
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