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Imagining a constructionist game-based pedagogical model: Using tabletop role-playing game creation to enhance literature education in high school English classe

Posted on:2016-05-16Degree:Ed.DType:Dissertation
University:Pepperdine UniversityCandidate:Glazer, KipFull Text:PDF
GTID:1477390017480486Subject:Educational technology
Abstract/Summary:
In today's K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman's (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler's (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education.
Keywords/Search Tags:Tabletop role-playing game creation, Literature education, Pedagogical, Constructionist, Using
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