| From the latest curriculum standards,it can be seen that the country attaches great importance to teaching various sports projects through games,especially in the basic education stage.It emphasizes the use of games in teaching,and school physical education teaching should implement ’health first’.Therefore,the first step is to change the strategies and methods of school physical education teaching,pay attention to promoting students’ personalities in teaching,and inject the fun of games into teaching,It can greatly reduce the boredom of physical education teaching and demonstrate the importance of gamified teaching in physical education teaching.This article studies the effectiveness of gamified teaching in primary school sanda teaching through various methods such as literature review,questionnaire survey,and experimental methods.Two natural class students randomly selected from the third grade of Zhouying Town Central Primary School were selected as the subjects of this teaching experiment,with 40 students in each class,including 18 girls and 22 boys in the experimental class;There are 19 girls and 21 boys in the control class.A 10 week teaching experiment was conducted to verify the effectiveness of gamified teaching in primary school students’ Sanda learning,in order to provide a theoretical basis for gamified teaching in Chinese school Sanda courses.After analyzing the data after the experiment,the following results were obtained:after the gamified teaching experiment,the students in the experimental group showed significant differences in the four dimensions of physical education learning interest compared to before the experiment(P<0.01);After the experiment,the students in the control group showed significant differences(0.01<P<0.05)in the two dimensions of sports attention and participation compared to before the experiment,while there was no significant difference(0.05<P)in the two dimensions of positive and negative interest compared to before the experiment;After the experiment,there was a very significant difference(P<0.01)in the interest in sports learning between the experimental group and the control group.After the experiment,the various test data of sanda techniques between the experimental group and the control group were tested,and the results showed that there was a significant difference in the scores of boxing techniques between the experimental group and the control group(P<0.01);There is a very significant difference in the scores of forward pedal technique between the experimental group and the control group students(P<0.01);There was a significant difference in the whip leg technique scores between the experimental group and the control group(0.01<P<0.05);There is a very significant difference in footwork technique scores between the experimental group and the control group(P<0.01).Conclusion:1.Through teaching experiments,the learning interest of the experimental group students underwent significant changes before and after the experiment,and the interest in physical education learning was greatly improved.However,the learning interest of the control group students did not show significant changes before and after the experiment.It can be seen that gamified teaching has a very positive impact on the interest of primary school students in physical education learning,which is easier to increase students’ learning interest than traditional teaching.2.According to the scores of the two groups of students on Sanda techniques after the experiment,it can be seen that the scores of the experimental group students are generally higher than those of the control group students in Sanda techniques,and are more pronounced in the dimensions of boxing and footwork.Therefore,overall,gamified teaching is more effective than traditional teaching methods in learning Sanda techniques for students.3.Through teaching experimental research,the difference in the interest in physical education learning between male and female students in the experimental group before and after the experiment was compared.The results showed that in all four dimensions of physical education learning interest,the increase in male students was higher than that in female students,indicating that the effect of gamified teaching on male students was better than that on female students in these four dimensions.4.Comparing the experimental group with the control group,there is no significant difference in the whip leg technique between male students and female students;There is no significant difference in fixed footwork,and there is a significant difference for boys,but the difference is also very small.It can be seen that through gamified teaching,the improvement of students’ sanda skills is not comprehensive enough,with significant improvement in some dimensions and no significant improvement in others. |