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A Study On The Actions Of Promoting Children’s Deep Learning In The Construction Of Games In Senior Class Of Kindergarten

Posted on:2024-06-26Degree:MasterType:Thesis
Country:ChinaCandidate:X LiFull Text:PDF
GTID:2557307142492304Subject:Preschool education
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Deep learning is a learning process aimed at the development of advanced thinking and the solution of practical problems.learners actively and critically transfer existing knowledge and experience in new problem situations to solve new problems,and absorb new knowledge and experience,so as to enrich and improve their own cognitive structure.The construction of games requires children to comprehensively transfer and apply the experience of number,shape and space,and give full play to their thinking ability,imagination ability,innovation ability and cooperation ability to solve problems in real problem situations,which is an important path for children to carry out deep learning.This study with constructivism learning theory,situational cognitive theory and the theory of recent development area for theoretical support,choose Sichuan provincial demonstration garden D kindergarten Y class 30 children as the research object,using the action research paradigm,to observe the evaluation method,from the construction game children in clear construction goal,choose construction materials,using construction skills,share the construction of learning attitude,interpersonal communication,problem solving and high thinking of four dimensions,at the same time using learning story method for case analysis,promote the construction game promote children’s deep learning action research.The evaluation found that from the perspective of the construction game itself,children have the problems of vague construction goals and insufficient construction skills,and they have good ability to choose construction materials and share construction works.However,the overall level of deep learning in children’s construction games is low,mainly due to the low level of problem solving and high-level thinking,and the good learning attitude and interpersonal communication level.Further analysis shows that there are the following five levels of deep learning in children’s construction games: unable to find problems,can find problems but lack skills,have skills,construction skills but lack construction experience,experience but difficult to flexibly transfer application,good at observation and imitation but lack of innovation ability.Based on the above problems,to teachers as the breakthrough point,to environment creation and teachers guide two dimensions for action plan and implementation,after two rounds of action,children construct game four dimensions score have further promotion,the problem solving and advanced thinking breakthrough,but higher thinking in the lowest score in the four dimensions,there is room for improvement.The study concluded that the subjective conditions for the construction of deep learning in the game include clear appropriate plan,peer interaction,repeated exploration,reflection and evaluation;the teacher support strategies for promoting children’s deep learning in the game,including wall environment creation and the game and goal,experience,speech and emotion.Finally,educational suggestions are put forward to promote deep learning in games from three aspects: kindergarten,teachers and children.
Keywords/Search Tags:construction games, deep learning, senior class children
PDF Full Text Request
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