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Research On User-Centric Designs Of Tables And Chairs In Sanctums For The Elderly

Posted on:2011-02-14Degree:MasterType:Thesis
Country:ChinaCandidate:L TongFull Text:PDF
GTID:2121360305952048Subject:Industrial design
Abstract/Summary:PDF Full Text Request
In today's design domain, the research center of design is transformed from subjectivity creation of stylists to the objectivity creation of users, and technology innovation levels also definitude the people-oriented position. Furniture design is closely bound up people's daily life and work, and aroses popular attention deeply. Domestic furniture design had a period which excessively aspired after functions and the aesthetic demands, and now the domestic furniture design has gradually thought much of the needs of users, and gradually developed humanized design researches.In recent decades, China's social economy, culture and technology has greatly developed than ever, meanwhile, China's aging population growing status is pricking up, the industries of the elderly are paid more attention by the society. To improve the quality of life of the elderly, the furniture design of the elderly as users cannot but is a continuous research hotspot.The study takes the elderly users as the research center, the tables and chairs in sanctums for the elderly users as research carrier, the physical and mental characteristics of the elderly users as the research base, and the users'experience as design root. This study goes deep into the life locales of this kind of people, using research methods such as research on the spot, interview, questionnaire, direct user experience, and a third-party observation method and so on, the user participation process in this study is comprehensively. Through four experiments on user experience, namely, the using experience of learning interface of desks, the experience of the storage function of desks, the experience of sitting and getting up convenience, the experience of desks and chairs cooperation of sanctums. In these experiments, we observe the locale feelings and feedbacks of the user experience designs, and we gain qualitative research conclusions as follows: the learning interface is practicability, the storage space is compendious, the functions of desks and chairs are suitable, the combination of interfaces is general, desks and chairs fitness are comfortable and safe.The using demands of furnishings for the elderly are different from the using demands of other people. In this study, we find that the design of furnishings for the elderly can be concluded as follows: the functions must be simple and useful, the feeling must be steady-going and comfortable, and the whole furnishings must be safe and universal.
Keywords/Search Tags:user-centric, user experience, the elderly, demand, desks and chairs in sanctum
PDF Full Text Request
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