| This paper starts from the rebuilding function of Virtual Reality, and goes into"Human Rebuilding", which related to two technologies——Animation Human Characters Design and Medical Imaging. They belong to different subjects: Art and Technique. Animation human characters design, using lines, colors and shades, abstracts body and motion with the purpose of emotional expression. Medical imaging technology is based on complete anatomical data which is for rebuilding a virtual human, so we can learn human bodies'internal activities visually. These two technical system, which seems different from one to the other though, has the same resource——human body, thus they will have complex interaction to each other unavoidably in their own technical processes. That's the main idea of this paper. According to this idea, this paper analyses the history, structure, situation, ideology and features of animation characters design and medical imaging technology, and then give a comparison of the relevant subjects to them. After the comparison, it tries to find out and express the interaction and convergence which covered by these phenomenon. In the next, the paper presents how these two technologies interact, converge and emerge in the technical process. Following, it tries to study the inevitable relationships between thoughts of Art and Technique which are behind the technical convergence phenomenon——the combination of Art and Technique is so compelled and automatic beyond the virtual rebuilding human body, that only the combination can express, renovate, reproduce and rebuild more integrally. |