The thesis regards electronic game as the research object, regard culture field as analytic tools. The purpose of this thesis is trying to deal with a large number of problems by way of electronic games, such as what is an electronic game to try hard to ask solving? What can people obtain from electronic game? Why a great mount of people is absorbed by electronic games? What appeal does its text have? How do the players understand the electronic game? How is it a field that the electronic game has been really molded? What kind of life situation and psychological state has been reflected and expressed now. It is found that the electronic game is as the historical result of a modern society, in the field, because of fragment meaning, the happiness with the not constructing each other of meaning, make it have abundant and complicated culture sociology meaning, reflect that takes the place of the puzzlement on people's culture faced. The thesis still expects to be able to do a new understanding and explanation to some social concerns caused by electronic game, and expects to do the description of a field type to the culture view of the electronic game, in order to offer the inspiration and enlighten to latecomer.
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