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Building And Appliance Of Parent-Child Interactive Games-Learning Community On B/S Mode

Posted on:2008-01-15Degree:MasterType:Thesis
Country:ChinaCandidate:K JinFull Text:PDF
GTID:2167360242971932Subject:Education Technology
Abstract/Summary:PDF Full Text Request
As the advent of information age ,it comes to be a big problem to both parents and schools that a lot of teenagers are indulged in computer games, which causes many teenagers in middle school to be eccentric and unsociable and not only neglect their studies but also be alienated from their families. Until the year of 2004, among those computers games players the national wide, 17% are teenagers under 18 years old, namely, about 3.57 million students of primary and middle school are exposed to computer games. Most parents and schools adopt the way of completely keeping teenagers away from computer games including those designed for education, which exerts little effect. As we know, family is the main place where the children become mature and sociable. Generally speaking, people keep a longer touch with members of their families than the others, so family is vital to individual development. It deserves deep research on how to make teenagers, their families and computer games coexist harmoniously and how to make computer games and internet a beneficial promoter to the hammy of family and the progress of teenagers.This paper consists of five parts.(1) An overview of educational computer games software and game-learning community both at home and abroad: By a review on the educational games, this paper aims at acquiring the development and trend of the research on educational computer game software and game-learning community and providing theoretical and practical basis for the following context with the helpful research findings at home and abroad.(2) The overview of researches on parent-child relation in internet age and on the influences that the parents have on their children's behaves relevant to computer games: Starting with the parent-child relation in internet age, this paper sorts out the research findings on parent-child relation so as to find out the characteristics of the parent-child relation particularly in internet age and makes researches, interviews, comparison and analysis on the influences that the parents have on children's behaves relevant to computer games from the prospective of physiology. Finally this paper puts forward the idea of introducing the games into education, making game-learning community as a communicational bridge between parents and children so that parents can have a better knowledge of internet and the relationship between parents and children can be improved.(3) The necessity to build a game-learning community characteristic with interaction between parents and children: The present author fails to find any web which combines parent-child interaction, game-learning and internet virtual community for teenagers throughout his researches on internets, data at home and abroad. So it's necessary and original to build a game-learning community and to improve the parent-child relation in internet age.(4) The idea and realization of the game-learning community at the basis of B/S: According to the evaluative standard on educational game software and study atmosphere at home and abroad, this paper brings up the idea of building the game-learning community from the perspective of education, game and parent-child interaction on the basis of theories about parent-child interaction and contextual study community. It also revises on the structure and function of study community in accordance with the advices of experts, practices of experimental schools and individual interview. Finally, it verifies the expected results through practices.(5)The summery of aspects that affect the parent-child relation in internet age and the way, step and key point of improving the parent-child relation: In terms of the effect of virtual study community, this paper explores the significance of game-learning community at the basis of B/S for the teenagers from the viewpoint of new way of parent-child interaction, the combined effects of educational games and parent-child interaction and the design of the game-learning community.
Keywords/Search Tags:Educational Game, Game-Learning Community, Parent-Child Relationship, Parent-Child Interaction
PDF Full Text Request
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