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Aesthetic Experience In Children's Games

Posted on:2010-12-09Degree:MasterType:Thesis
Country:ChinaCandidate:L ZhengFull Text:PDF
GTID:2167360275989628Subject:Art history
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This thesis aims to appeal and guide the parents of children and education workers engaged in education of children to realize the real connotation and meaning of the aesthetic education. And to provide another effective channel of aesthetic education for these children guardians, that is, implement aesthetic education in the gameGames and aesthetic education of children has inseparable relationships. Children can receive the education of beauty and feel beauty in the most natural condition through games. Games not only give children colorful images, but also light their soul. Children, whose main fun is playing games, are born appreciators and creators of beauty. Games can inspire children's aesthetic interest, cultivate their aesthetic imagination, enrich their aesthetic emotion, and promote their pgysical and spiritual coordination. At the same time, playing games is also a easy way to perform aesthetic education for children. In the process of playing games, children will obtain the knowledge they need through practice, sensory feelings, and the immediate experience of life. Performing aesthetic throughout the game provides various methods for the extension of aesthetic education.Modern children's living environment is mainly confined to family and kindergarten. The aesthetic education for children is often confined to art education. For kindergarten the aesthetic education is even more confined to the art, music and other fixed courses alike. It has obvious limitations to the children who are in the character cultivation period, however, the range of aesthetic education is much more wider than this.This study does an explorative testing and validation promotion test on the children's aesthetic experience in the process of playing games. In school education and family education, we intergrated the longitudinal and transverse experimental method together, and established the comprehensive evaluation target system, using statistical principle. Children of the testing class adopt the method of experiencing beauty during games playing, while the other children are taught by traditional aesthetic teaching method. After a period of teaching, make an scientific analysis and evaluation of the children, using the established target system, and verify the correctness of the theoretical hypothesis. Finally, proposed a feasible promotion plan.After nearly a year of study, we demonstrated the effectiveness of the aesthetic experience in games for children's aesthetic education.
Keywords/Search Tags:children aesthetic education, game, aesthetic experience, test promotion
PDF Full Text Request
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