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Research On Game-time Space Thoery And Its Model Based On Spatial Thoery

Posted on:2011-05-02Degree:MasterType:Thesis
Country:ChinaCandidate:L CengFull Text:PDF
GTID:2167360302497062Subject:Physical Education and Training
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Now perfomance fluctuations which often occur at a high level of competitive games become a hot research of Athletic Training issues. In order to understand the reasons for performance fluctuations at the process of competition, the reseach attenmpts to use space theories to discuss in depth the exsistence of such real phenomenon of competitive sports activitities, and strive to understand them from a theoretical level. This study summarized its competitve space, game space and game-time behavior, analysed and verified the concept, content and its components. At the ame time, it also talks about competitive ability reserves and perfomance in competitive between the carrier media time and space.First of all, this research is based on the current competitive model theory and spatial theory hypothesis:there is a race of space-time behavior in the high level of athletic competition that is the key points of sports performance fluctuations. And when the behavior in this game based on the assumption of space theory, through literature, survey analysis and mathematical methods such as sum, summarize, analyze and verify, the results show that in competitive sports there is a competitive space in the objective structure which called the first space. The second space which performs an real-time characteristics is produced in the process of the athletic events. Competitions behavior space is the multi-dimensional space which exists in the first space and composed of five reserve level of competitive ability.Secondly, the study of the theory was verified from different levels, strives to understand the theoretical basis of the behavior of space from a new perspective and find the features of athletes in the race. The study has three parts:In the first part, build the mode of the games-time behavior space theory based on the hypothesis of the theory true, and it also use questionnaire survey and mathematical analysis on the structure mode of athletes'games-time behavior space.The result shows that desire of self-realization, the self mental state, the clarity degree of goal, the ability of anti-interference and the confirm belief degree, the five dimensions are the major factors which affects games-time behavior space. Take account of that physical, technical, tactical and intelligence 4 competitive ability can be stimulated effectively under appropriate training in the stage of reserving competitive ability, while in contrast, on the psychological level, there are differences between training effect and game-time effect.The effect of psychological stimulation athletes bears in race can not be simulated and experienced during training, so this paper validates the model bypsychological factors.In the second part, this paper investigates and analyzes the competitive mental states of the female sprinters among the master sportswomen and the second grade sportswomen in our country, on the basis of the game-time behavior thoery. By applying the SPSS 13.0, we carry out a nonparametric Mann-Whitney U test on two independent samples. The results indicate that there are not very obvious differences in the dimensions such as the desire of self-realization, the clarity degree of goal and the Anti-interference ability in the mental states of the female sprinters among the master sportswomen and the second grade sportswomen in our country(U=104.500, P=0.066; U=124.000,P=0.226;U=148.000,P=0.656)P>0.05, but the differences in the dimensions such as the mental state of self and confirm belief degree are salient(U=49.500,P=0.000;U=71.000, P=0.004)P<0.05.This paper also use three nonparametric test to analyze characteristic on the outstanding sprinter of college students on mental state in game-time which shows that:excellent student sprinters master sportman show weak in the " mental state of self" and the " confirm belief degree " the two dimensions. And there are significant differences on the overall distribution of the game-time mental state comparing with the master-class athletes, P= 0.000; In addition, from the gender aspect of college sprinters, female athletes show weaker mental state than male athletes in the race.The third part diagnoses the psychological state character of national master sprinters in gametime basing on the theory of action space during play And the tested data of the master sprinters is analysed through SPSS13.0.The result shows:the core elements of game-time psychological state of master sprinters are made of twelve head entries,three dimensions which are the cognitive strength of competive state,the affirmation strength of self psychological state and influencing strength of objective condition. And the affirmation strength of self psychological state is found to be the most influential to improve the ranking of master sprinters.Also, through the test of the structural model AMOS7.0, some women characters can make the negative growth of structural model of psychological state during play resulting to the reduction of action space during Play.Finally, the study finds the basis of the spatial existence and space differnce and specific charachteristics of different athletes through discussed and defined on competitve space, space-time behavior and its theoretical concepts. The study provides a useful cutoff piont for the exercise training studies. It also provides employees in the competitions in sports with scientific understanding and meaningful practical guidance for controling factors effectively.The limitations of this study:first, although the indices are good through a series of analysis and verification, its applicability is limited by the scopes of samples and research conditions. It can not verify all the sports and the author should study in-depth. Second, this study is subsequently attributed to the study. It can not make a real test on the athletes in the race, so certain limitations exist. The follow-up study borrowed instruments such as ERP and MRI for brain activities study of different athletes. It seek further evidence to verify the scientific basis for actions from the brain activity level.And a great deal of research will further the study in the real games.
Keywords/Search Tags:the theory of space, games-time behavior, immediate space, model structure, check analysis state character
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