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A Study On The Application Of "Anime" Teaching In The Stage Of Children 's Physical Education Enlightenment

Posted on:2014-04-29Degree:MasterType:Thesis
Country:ChinaCandidate:W T GuoFull Text:PDF
GTID:2207330431477011Subject:Physical Education and Training
Abstract/Summary:PDF Full Text Request
"The basis of education curriculum reform Outline (Trial)" explicitly pointed out:adhere to people-oriented, all mainly students to develop guiding ideology, tostrengthen curriculum and student life, as well as social science and technologydevelopment contact, focus on student practice ability and innovation ability ofculture. Animation and electronic games are not only high-tech products is also ahigh-quality education resources, physical and mental development of China’s nearly400million children will have a subtle influence, thereby affecting the shaping of ourfuture talent and harmonious development of society."Anime" teaching animationand video games as a new form of sports teaching is to cultivate the interest andimagination of the children’s sports, which is to ensure that the key to the formation ofchildren’s lifelong sports consciousness."Anime-style" teaching as the object of study, the use of literature and expertinterviews, method of teaching experiments, questionnaire, mathematical statisticsand logical analysis method research methods, theoretical basis, children watch animestatus quo, instructional design embodiment, the experimental results werecomprehensive and in-depth research and analysis.The results show that:1experimental studies have shown that,"animation" teaching the child togenerate a strong interest in sports; various physical indicators have been largerdevelopment; individuality and innovation capacity development; cognitive masteryof motor skills have significantly improved.2adhere to all student development, animation and electronic games to integrateinto physical education activities.3to determine the uncertainty of the learning content, and guide children toexplore and innovation.4the film and television animation, playing video games as homework forstudents to understand the sport, to stimulate interest. 5Combined multimedia and computer technology, an intuitive perception, scenereconstruction, creative skills, the role of simulation show contest, to share discussteaching methods, teaching.
Keywords/Search Tags:Cartoon type, children, Physical Education Enlightenment
PDF Full Text Request
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