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Study Of The Impact Of Video Games On The Body Kinesthetic Intelligence

Posted on:2009-02-17Degree:MasterType:Thesis
Country:ChinaCandidate:Y Z LiFull Text:PDF
GTID:2207360245976133Subject:Education Technology
Abstract/Summary:PDF Full Text Request
With the development of science and technology, all kinds of knowledge such as history , astronomy , geography melts to electronic games. Electronic games have virtualized every aspect of social life, and the number of game players increases gradually. It is very urgent for educators to make good use of electronic games. Before very early, home and abroad experts have carried out the researches that how to fully and correctly utilize the electronic game in the process of education. But these researches centered on game's educational value mostly, including Electronic game's potential of the course resource and method, special study for the educational values of one or a kind of game. The synthetical study, refining and practical applications of electronic games is fairly insufficient. The paper starts with the structure of electronic game system, expounds the tight relation between game and electronic game, analyses the source of various characteristics of electronic game. Under the theory of multiple intelligences, the paper draws the achievements from sport researches, discusses the way that how the electronic games affect the development of bodily-kinesthetic intelligence and makes experiments to demonstrate it. In the same time, the paper gets the bodily-kinesthetic intelligence's class of electronic game. The research can provide a kind of method for students, educators to select electronic games, provide reference for promoting bodily-kinesthetic intelligence by electronic games, provides a method for the research on developing intelligences by electronic games.In this paper, the first chapter introduces the theory of multiple intelligences and the method of developing bodily-kinesthetic intelligence. The writer brings forward a viewpoint that the electronic game can be used to develop and cultivate the players' bodily-kinesthetic intelligence. Chapter II starts with the structure of electronic-games system, expounds the tight relation between game and electronic games, analyses the source of various characteristics of electronic games. Based on the modern sport science, Chapter III analyses the human body physiological reaction and limbs motion during the process of playing electronic game, then it points out the way that how the electronic games affect the development of bodily-kinesthetic intelligence. Chapter IV classifies the electronic games by the body motion during the game. In the end, the writer selects two representative electronic game and makes an experience to demonstrate that the electronic games affect the development of bodily-kinesthetic intelligence.
Keywords/Search Tags:Game, Electronic game, Game class, Multiple intelligence, Bodily-kinesthetic intelligence
PDF Full Text Request
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