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The Application Of Education Game In The English Teaching Research

Posted on:2013-07-07Degree:MasterType:Thesis
Country:ChinaCandidate:Q FanFull Text:PDF
GTID:2247330377457188Subject:Modern educational technology
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With the degree of popularity of social information, education information technology has become the inevitable trend of development of education. Into the twenty-first century, the rapid economic development, the network has been particularly closely linked with people’s daily life. Its unique network of fast, convenient, high-capacity and other characteristics of a deep impact on people’s pace of life, affecting people’s concept of thinking. The popularity of multimedia technology and network, education information has made a huge space for development. Online gaming is a network dependent products, high school students are the biggest fans of online games, and young Web surfers in China, according to China Youth Internet Addiction Report addiction among young people accounted for about14.1%. About24.042million people, about12.7percent of youth Internet addiction tendencies, the number of about18.585million. How to justify online games, play online games educational function, people pay more and more attention.Since2006, China’s degrees, and other papers of various types of educational games as much as517covers theoretical discussion, and application experiments, case studies, encompassing the various stages of education from primary through secondary school, high school involved in the IT, English, biology and other disciplines. Thesis discuss English education game is147accounted for28%of the total. As science and technology, artificial intelligence theory, computer, network communications technology to the modern English language teaching has brought new impetus following the emergence of the charts, recording, multimedia courseware and other teaching aids resources, educational games-assisted English language teaching has also become a possibility. English teaching in junior high school and extra-curricular assisted instruction in the use of educational games, using educational games to stimulate students ’interest and reinforce students’ knowledge will become a com-position form in the English teaching. In recent years, China has increased investment funds on the stage of compulsory education, multimedia teaching in rural middle schools get the popularization applications. Teaching conditions of basic education has undergone tremendous change. These changes, on the one hand, play a catalytic role in improving the quality of education; on the other hand, virtually universal network application level of secondary school students.English teaching is an important subject to compulsory education. English,the primary communication language in the process of international affairs. Study well, good use of English, we cultivate an important indicator of students’ comprehensive quality.ln particular, China’s regional economic differences and teaching staff and the poor, uneven quality of English teaching. In the rural grass-roots support education of my deepest thoughts and feelings, we can say that rural students the worst subject is English. Combination of my own to support education in the process of teaching experience and professional knowledge in school, and documentary research, survey research, experiment teaching method as the main research methods and through different types of classes in English classroom application of educational games, thus forming a good English language multimedia teaching mode, to improve the quality of English teaching.This thesis is divided into six chapters: The first chapter introduces the background of this research, meaning at home and abroad to the Theory of the status and application status, drawn to the necessity and reality of this research. The second chapter is an overview of the educational games. Educational games from the parts concerned with the game concept, characteristics and classification are described. And co-educational games behaviorism, constructivism, humanistic pedagogy have done a comparative summary obtained the theoretical basis of the educational games.The third chapter introduces and analyzes the English curriculum standards.The fourth chapter highlights the main research methods, and experimental design programs, as well as standard classes and experimental classes Introduction, for the launch of the English educational games experiment, paving the way.The fifth chapter is the focus of research, mainly describes how to focus on the teaching experiment carried out by the English educational game in teaching.The sixth chapter is the overall evaluation of the subject. Proposed limitations and future efforts to improve and lay the foundation to continue its operations beyond the teaching experiments and research.
Keywords/Search Tags:educational games, English teaching, course experiment, penetrationstep by step, comprehensive consolidated
PDF Full Text Request
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