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Wushu Culture Development And Penetration In The Martial Arts Game

Posted on:2014-05-11Degree:MasterType:Thesis
Country:ChinaCandidate:Y G YuanFull Text:PDF
GTID:2267330401975372Subject:Sports teaching
Abstract/Summary:PDF Full Text Request
In2012, the actual sales income of RMB60.28billion game market in China. client online game usersreached140million in China,representing a year-on-year growth rate of12.5%percent. Chinese Webgamers reach27million,representing a year-on-year growth rate of33.4%percent. maintained rapid growthin overseas markets, export business continued to grow and export subject matter increasingly pluralistic,China games have been exported to more than100countries and regions, China online game has becomethe most successful going global culture. as a major pillar of the domestic online game---martial arts games,are known as a comprehensive art,and its production is a complex process, and is a very good platform toshow Chinese traditional culture.by these the gamers can learn Chinese ancient dress, etiquette, lifestyles,especially martial arts culture is characteristic of Chinese games, is new strength to disseminate Chinesemartial arts.This article used literature method, and investigation method, and mathematical statistics method, andlogic analysis method, research method, on martial arts game of development course for has Combs;defined has martial arts game of concept; analysis has mass participation martial arts game of status, and onmartial arts game of making made has reasonable recommendations, to martial arts game can more real ofshow martial arts culture connotation, more close to reality martial arts, let more people inputs to martialarts movement among, for spread martial arts culture made more big of contribution. Concluded as follows:Martial arts games from scratch, now more than450companies from several companies, from graphicanimation to2D,3D, animation, from games to online games, have shown strong vitality, culture’sinfluence on martial arts games are inseparable from the martial arts. Studies have shown that playingmartial arts game crowd to martial arts culture knowledge than game play martial arts crowd, playing amartial arts game crowd participation interest than not playing martial arts of Wushu game crowd. Martialarts games to reveal the spiritual culture in a number of martial art culture and material culture, has becomethe dissemination of Wushu culture in new ways. As the gaming population continues to increase, greaterimpact on the martial arts. But the game real martial arts and martial arts in many places is inconsistent,game action in producing simple, rough, martial arts action lacks content, game production staff on Wushu culture mining is not deep, causing the wrong player on real martial arts. Game addiction problems hamperthe healthy development of martial arts game, recommended that the Government strengthen themonitoring of online games, to level the game. Game developers to design such a good game, and secondto monitor the well was closed, the control players game time to make game addiction for minimizing thenegative effects of martial arts games.
Keywords/Search Tags:martial arts game, RPG game, Wushu culture, Penetration, The development
PDF Full Text Request
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