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Design And Implementation Of Group Cooperative Learning Supported By The Mobile Technology

Posted on:2015-05-15Degree:MasterType:Thesis
Country:ChinaCandidate:T XuFull Text:PDF
GTID:2297330431993489Subject:Education Technology
Abstract/Summary:PDF Full Text Request
With the development of information technology and mobile communication technology, mobile learning as a new way of learning, more and more people of all ages, mainly for learners to use mobile devices for anytime, anywhere learning, to meet their learning needs. It is a lifelong learning mode of education learning background, plays an important role in the future of education. However, in the present, through the relevant literature survey found that the design of mobile learning activities has not been enough attention, there is a certain lack of specific design aspects of many mobile learning activities. Therefore, how to design effective mobile learning activities to assist learning, improving classroom teaching communication, teamwork ability students has become the hot issues of domestic and foreign mobile learning research.On the basis of this study on the current situation, the article mainly on the following aspects of research:First, through a lot of literature, the study of the background of the study elaborated, summed research status at home and abroad about mobile learning and activities designed to summarize the hot spots and insufficient research on these two aspects of existence from existing studies, thus providing goal-oriented research questions for the discovery of this subject.Secondly, this research activity theory, instructional design based on the theory, design a model of cooperative learning activities under the mobile technology. This course combines instructional design, preliminary analysis from the aspects of the design phase, the design phase of activities and learning environment. The main features of the early stages of analysis, including learners, learning objective analysis and analysis of learning content; activities include the design phase of process design activities, organizational forms, rules and evaluation design. Process generally for teachers to attract students through the creation of problem situations and tasks contexts, students in cooperative learning groups and discuss a variety of human resources and auxiliary teaching resources, the last to share learning outcomes, teachers and members of the group to evaluate and reflect. Learning environment, including hardware and software environment designed to support hardware environment refers to wireless networks, mobile devices, and two-dimensional code technologies, build an enhanced classroom learning environment, software environment mainly refers to the traditional paper-and two-dimensional code in the form of a combination of digital resources materials. Then, select subjects to study the implementation of the experimental hypotheses. After the experiment, the use of questionnaires, interviews and classroom observation depth record for the design and implementation of the activities carried out scientific analysis and summary. The following conclusions:the learner for mobile devices into the course of study has some degree of acceptance; mobile technical support team collaboration relative to the traditional cooperative learning, the more advantages in improving the participation and cooperation of satisfaction; Mobile Support the group co-relative to the traditional cooperative learning, improving students’ levels of instructional design advantages.Finally, this paper summarized the study, outlook deficiencies and research studies. The next stage we need study the process of interaction in-depth analysis to explore other possible teaching environment optimization strategies in order to better promote the further development of classroom interaction.
Keywords/Search Tags:mobile technology, group work, design, implementation
PDF Full Text Request
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