Font Size: a A A

An Action Research On Game Teaching Of Information Technology Curriculum In Primary School

Posted on:2016-11-18Degree:MasterType:Thesis
Country:ChinaCandidate:L F ZhangFull Text:PDF
GTID:2297330464454565Subject:Modern educational technology
Abstract/Summary:PDF Full Text Request
The main purpose of setting primary school information technology curriculum is to cultivate the students’ interest in learning, to learn how to use computer application software, and can be applied to actual life and study, to form certain information literacy and the responsibility of using information technology. And the students in primary school have their own characteristics, as the age of small, imaginal thinking, lively and inattention, so task driving method, demonstration teaching method and other traditional teaching methods have been unable to fully meet the requirements of the characteristics of the pupils and the new era, we as teachers also need to keep trying, and continuously explore newer and better teaching methods. At present, the development of educational games become more and more mature, using the educational games in teaching and learning, will be the way to change the present teaching situation of information technology curriculum in primary school, and try to carry out the game teaching research on primary school information technology curriculum will be very necessary, so the author will begin the research on the game teaching research. This paper include the following six part.The first part, the introduction, include the five major aspects, as the primary school information technology curriculum of the game teaching background, related concepts, research status, research content, method,significance and the oretical foundation.In this part, the author has consulted many data and literature about the game teaching in information technology disciplines, summary previous research and formed her own ideas on the game teaching; the author has Described the gaming teaching research status at home and abroad, and put forward its own research direction;this part elaborated the game teaching theory basis,as constructivism theory, game theory and behavior theory of awakening, analyzed the theory supporting of games teaching.The second part, the using status of games teaching in the information technology subject in primary school.In order to do the research on information technology curriculum at primary school better, the author conducted a questionnaire survey on the status quo of game teaching for primary school information technology teachers in Nanning City, and get the information is that information technology teachers’current commonly used teaching methods mainly include task driven method, demonstration method. and teachers think that the current status of information technology teaching is not very satisfied, that the current problem of teaching method, as students’ learning interest is not high, the teaching efficiency is not high, few available teaching method, but the information technology teachers still admit the rational use of game teaching is necessary, but the teachers only listen more about the game teaching method, only some teachers have used the game teaching method. And the author get the advantages and disadvantages for game teaching, get teachers’evaluation and recommendations for game teaching, all survey answers provide reference and experience for the research.The third part, as the game teaching design in primary school information technology curriculum.The author firstly did the content analysis, students analysis and the teaching objectives of primary school information technology curriculum., to lay the foundation for the game teaching design. Design the game teaching of primary school information technology, included strategy, process and evaluation of the game teaching, to pave the way for the practice and research at the fourth part of the paper.The fourth part, is the action research on game Teaching in primary school information technology course. This part is the main part of the thesis, is practical research on the theoretical basis of the front three part,according to K-Lewin helix circulation mode of action research, conducted three rounds of action research, each action research round is based on the previous round reflection on the research and revision. The first round of action research select second grades" typewriting "content, discovered the importance of group cooperation and competition in action research; the second round of action research is "to learn how to use the mouse ", to improve the first round action research, learning knowledge through group cooperation between games, and found that the discipline and compliance with the rules of the game are very important at the process of game teaching; the third round of action research, the teaching content is the fourth grade "lively Lake", improved the game teaching process for the information technology curriculum, by improve the found disadvantages in the further two rounds action research of the game teaching.The fifth part, the research conclusion. This part is a comprehensive result for three rounds of action research.summarized the application effect of the game teaching in the primary school information technology course, and summarizedthe gameteaching process"course Introduction --games teaching preparation-- students do game learning -- the teacher summary -- evaluation andsummary" for primary school information technology curriculum, summarized the implementation strategy for game teaching.The sixth part, the summary and prospect. This part summarized the dissertation and the insufficiency, and put forward the game teaching of primary school information technology curriculum:the future direction is to find and design more appropriate game resources for the game teaching, combinate games teaching with flipped classroom, and more practice and exploration.
Keywords/Search Tags:game teaching, primary school, information technology curriculum, action research
PDF Full Text Request
Related items