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Based On The Unicom Architecture To Build The More World Virtual Space Under Vocational Education Game

Posted on:2016-04-24Degree:MasterType:Thesis
Country:ChinaCandidate:Y N WangFull Text:PDF
GTID:2297330503958836Subject:Education Technology
Abstract/Summary:PDF Full Text Request
Traditional learning theory produced in social network low, according to the characteristics of the era of network resources and study of the lack of in-depth research, Connectiontivism reveals the learning concept of information network era, but based on the education of Connectiontivism system design is relatively single, in the open, interactive, virtuality also has some disadvantages. The study of teaching mode under network era is also relatively weak. According to the above problem, The vocational education Teaching mode based on Connectiontivism is analyzed, this paper Put forward the research direction of digital education game elements to build the framework of vocational education based on Connectiontivism, the vocational education game learning model is built and the virtual space game elements design and design to the study on implementation.This paper first of all, according to the characteristics of the vocational education study, the viewpoint of professional education study virtual space through to the vocational education learning mode game design to solve the network learning demand for open, interactive and virtuality. Through "more world model", " The game task " and other game elements to the vocational education game learning model to build the virtual space, and improve the vocational education learners knowledge network, ensure the effective implementation of various learning activities, at the same time the secondary design of learning resources base on Network Video Courseware ensure the vigor and vitality of the whole system.Study in based on the vocational education by Connectiontivism after the building of virtual space model, this paper focuses on the flow of knowledge nodes in the virtual space, through the " Game characters", "virtual wealth" and other game elements designed to achieve the carrier of knowledge flow and measure, to ensure that the ecosystem of the virtual learning space and sustainable development.Finally, this thesis through the research content of the script for the practical research of vocational education game virtual space model, through the study of vocational education game virtual space of innovation design created a new mode of network learning, at the same time, through the education of virtual game currency system innovation design has realized the game learning, learning evaluation, and learning drive the cycle of development.
Keywords/Search Tags:Connectiontivism, vocational education, education game, innovation fusion
PDF Full Text Request
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