| It was clearly pointed out that the development of vocational education willmake education really geared to the needs of social education in a more prominentposition in the fifth meeting of the National People’s Congress. And the work reportalso focused on the development of secondary vocational education. we will improvevocational education and training network covering urban and rural areas, we willdeepen reform of the vocational education management system and establish themechanism of participation of industry, enterprise, school, and to implementwork-integrated learning, university-enterprise cooperation mode of teaching. We canproject that secondary vocational education will remain as the mainstay of thevocational education in the next period. It is supporting our education system of thecountry together with the general education and higher education. In recent years, thereform of secondary vocational education becomes a hot issue.Curriculum reform isthe core of secondary vocational education reform, and the main content of the coursereform is to develop curriculum. So the study of secondary vocational educationcurriculum development will play a positive role for the future of secondaryvocational education. The paper study the curriculum development strategy ofE-commerce based on educational games in secondary vocational education with thenecessity and feasibility of educational games used in curriculum development ofE-commerce in secondary vocational education.The paper is divided into six parts to study curriculum development strategy ofE-commerce. The first part is introduction. It introduces the research background, andanalyses the domestic and foreign research status of education games and the worldtypical vocational education curriculum development model and outlines the purposeand significance of the research, the methods and ideas of the research to establish thetheoretical basis for the below of paper. The second part is about the interpretation ofthe concept of educational games, E-commerce and curriculum development. And thepaper also describes the theoretical basis of curriculum development and educationalgames. The third part is the survey of E-commerce courses. It survey the status andproblems of E-commerce courses by analyzing data and making charts. Then the paper proposed recommendations of E-commerce courses in secondary vocationaleducation.The fourth part of the paper is about the strategies of curriculumdevelopment of E-commerce courses based on educational games. It analyzes thefeature of educational games and the necessity and feasibility of curriculumdevelopment based on educational games. The fifth part of the paper is the analysis ofcurriculum development model. It introduce work-integrated learning curriculumdevelopment model first, then it take one educational game for example which isrelated to vocational education closely.It includes target of the course, content of thecourse, implementation of the course and evaluation of the course.These are fourimportant aspects of curriculum development.The last part of the research isconclusion and outlook.It summarize the results of this research and look forward tothe prospect of educational games and educational games used in curriculumdevelopment,the potential and trend for applications of educational games in somediscipline. |