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The Feasibility Study Of The "gamification-inverted Classroom" Teaching Mode In Teaching Chinese As A Foreign Language

Posted on:2018-10-18Degree:MasterType:Thesis
Country:ChinaCandidate:H LiFull Text:PDF
GTID:2355330515977746Subject:Chinese international education
Abstract/Summary:PDF Full Text Request
In recent years,with the rapid development of the Internet,the world into the information age,the new era calls for the reform of teaching mode,"flip classroom" as a new teaching model,is the subversion of the traditional teaching model,not only to meet the students personalized learning Need but also to be more conducive to reducing the burden on students,improve efficiency,while maintaining the interest and enthusiasm of students put forward new requirements,and the game play an important role in improving students' interest and enthusiasm.On the basis of the analysis of the connotation of game and flip classroom,this research puts forward the concept of "televised classroom" in combination with the characteristics of primary Chinese teaching,and uses the questionnaire survey method,literature method,case method and classroom observation method to analyze the feasibility and necessity of reversing the teaching mode of the game,and to analyze the advantages and limitations of the game-based teaching mode,to clarify the organization method of the teaching mode,and to study the teaching methods of teaching Chinese as a foreign language To test the effect of this teaching model,put forward the principles of using the model and the need to pay attention to the problem,the conclusions of this study on the "game of flip classroom" in the use of teaching Chinese as a foreign language has some guiding significance.
Keywords/Search Tags:game-oriented teaching, flip-flop, teaching Chinese as a second language
PDF Full Text Request
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