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The Relationship Between Online Game Addiction And Aggressive Behavior

Posted on:2019-07-09Degree:MasterType:Thesis
Country:ChinaCandidate:Z ZengFull Text:PDF
GTID:2355330548458300Subject:Master of Applied Psychology
Abstract/Summary:PDF Full Text Request
Online game addiction is a psycho-behavioral problem caused by the long-term use of online games.It is manifested as a withdrawal reaction when it is out of the use environment of online games.At the same time,it is accompanied by the phenomenon of impaired physical and mental functions.It's a treatment of mental illness and it needs intervention.Online game indulging is lighter.In recent years,due to the development of the Internet industry,online game addiction has attracted the attention of researchers at home and abroad,and its related behavioral problems are also centers for scholars to explore.Based on previous studies,this study explores the relationship between Internet game addiction or addicts with aggressive behavior through experiments.Experiment 1 explores whether the use of online games influences the individual's attack behavior in the context of ambiguous situations,using a mixed experimental design of 2(Internet game addiction levels: addiction,normality)× 2(event parties: self,others),and the dependent variable is an attack behavior.The experimental results show that: The incident party's identity has a significant main effect,and the individual thinks that the offensive score of others' reaction is significantly higher than the offensive score of his own reaction;the main effect of the indulging level is significant,and the aggressive score of the game indwelling group's response is significantly higher than the offensive score of the normal group reaction;the interaction effect between the indulging level and the hypothetical event party identity is significant.If the event party is self,there is no significant difference between the indwelling group and the normal group;if the assuming event party is another person,the insatiable group has an aggressive score higher than normal group.Experiment 2 discusses whether the use of online games influences the attribution of individuals in a fuzzy situational event,using a mixed experimental design of 2(Internet game addiction level: addiction,normality)× 2(event parties:self,others),and the dependent variable is not Definite event attribution.The experimental results show that: The incident party's identity has a significant main effect,that other people's hostile attribution to the unclear event is significantly higher than their own hostile attribution;the main effect of the indulging level is significant;the game indulgence group scores significantly higher than the scores of the normalgroup;the level of interpersonal intoxication and the hypothetical event party interaction have a significant effect.For the game normal group,the assumption that the event party is not significant for the difference between the hostile attribution attribution of others and self,and for the game addiction group,the event party assumed to be others has a significant difference in self-hostility attribution,and the attribution of others is more hostile to attribution bias.
Keywords/Search Tags:online game, online game addiction, aggressive behavior, hostile attribution
PDF Full Text Request
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