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The Digital Educational Game Affects The Empirical Research On The Development Of Creative Thinking Of Middle School Students

Posted on:2017-12-24Degree:MasterType:Thesis
Country:ChinaCandidate:X J MuFull Text:PDF
GTID:2357330512967982Subject:Education Technology
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The 21st century is the era of knowledge economy, the increasing and fierce pressure is in front of us. If we want to individual and national competitiveness of ascension, the creative thinking is indispensable. At present, in our country, a lot of middle school students' creative thinking is not well, can't ponder the question from the perspective of more, also can't solve their problems very well. So the current,for our school, cultivating students' creative thinking is a very important goal and the key of the quality education. In recent years, the study of human creative thinking also has obtained certain achievements, the data shows that it can be trained to improve creative thinking ability. Based on these problems, scholars have realized the importance of the cultivation and begin to do a lot of research of the creating thinking of students, through to read the relevant article, seeing the scholars' research mostly focused on a summary of the experience, and puts forward some methods. Of course, there are part of the practice of research, but these studies are still in the exploratory stage. Digital education game is a relatively new concept, scholars have conducted a lot of research, including the use of education game to promote students' learning efficiency, improving the students' learning enthusiasm and promoting the development of students' ability and so on. However, the use of digital education game to develop the students' ability of creative thinking of related research is not many, especially high-level research are much rarer. Through the study about creative thinking and the background and the present situation of digital education game, the author want to verify the digital education game have any effect on the students' creative thinking development. Research by using experimental method and questionnaire investigation, training students to use cases in the experimental education game, after the experiment through scale test and analysis of students' creative thinking in whether any difference before and after the experiment.This research launches the research from the following six parts:The first part is the overview, through the analysis of the importance of creative thinking and digital education in training students' thinking ability on the game advantage, put forward the research question can use digital education game to cultivate students' creative thinking. Then comb, education game, creative thinking and creative thinking education three aspects the research status of game, and then demonstrates the purpose and significance of research, research contents, research methods and research process.The second part is concept definition and theoretical basis, expounds the concept of creative thinking, characteristics and influence factors of digital education related concepts and theoretical basis of the game.The third part is the empirical research, including the selection of object of study and group, research the inlay pattern testing tools to test the scale, the introduction of the tests of Williams creativity tendency and the introduction of "crayon physics" education game, the first stage in the process of the research content and research of cognitive style test and test before the students creative thinking, the second stage education training game, the third stage after a detailed description of the measurement of the students creative thinking.The fourth part is the data analysis and discussion, in order to study the digital education games for middle school students is influential in the development of creative thinking, and influence on the development of the digital education games on middle school students' creative thinking is affected by different gender and different cognitive style, analysis the experimental data using the SPSS in detail.The fifth part is the conclusion, through the analysis of the test data "crayon physics education game" has an impact on the development of middle school students' creative thinking, and is the promote role;"Crayon physics education game" on middle school students creative thinking development is not affected by students' gender role;"Crayon physics education game" promoting effect to the development of middle school students' creative thinking will not be affected by the influence of different cognitive styles.The sixth part is the summary of the research content is summarized, put forward the research deficiency and the future research were discussed.
Keywords/Search Tags:Digital education game, Creative thinking, The empirical research
PDF Full Text Request
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