| Through classroom observation and literature review,there is a lack of situational knowledge,timely feedback,and student cooperative activities in elementary English unit tests,and teachers are also unable to make and modify their own in the use of game software.With the prevalence of the concept of "edutainment and entertainment" and the integration of information technology and subject teaching,the compilation of primary school English curriculum standards and teaching materials has continued to trend toward informatization,and game software has continued to emerge in teaching.As a simplistic teaching aid resource,new game software can effectively solve the above problems.Through the application of game software in the sixth grade primary school unit test,the situational sustainability in the English teaching unit can be achieved,and the timeliness of the test results can also be achieved.More importantly,it is possible to promote the students through the situational guidance of the game software for cooperative learning.The article mainly studies the application building mode of game software in English unit testing.The game software was developed in conjunction with a unit of English teaching materials,applied to practice and the game software The amendments and improvements were made;in the end,an application model of the sixth-grade English unit test game software for primary schools was formed.The study has practical and theoretical significance.In the final application mode of the sixth-grade unit test game software for primary schools,on the one hand,it can theoretically guide the actual teaching of front-line teachers;on the other hand,it provides teachers with game software templates that can be independently produced and modified in practical teaching. |