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A Brief History Of SciArt And Its Creative Method

Posted on:2020-02-11Degree:MasterType:Thesis
Country:ChinaCandidate:Z J HuFull Text:PDF
GTID:2415330578474709Subject:Design
Abstract/Summary:PDF Full Text Request
Art always plays an important role in explaining how art and scientific advan cement affects society and individuals' perceptions of themselves.The similarities i n the seemingly opposite disciplines of art and science make art creators and scie ntists use almost identical technical tools to explore the context of new fields.Th e physicist Werner Heisenberg(2007)believes that the artist's creativity stems fro m the spirit of the times and the interaction between individuals.The spirit of the times is largely related to the results of science and technology,so the entangle ment between science and art is always a topic that cannot be avoided.Numerous art creators in the history of art have expressed their fascination with the develo pment of science and used visual impressions in their works to link the scientific spirit.Recently,art creators and science have been able to collaborate with a high ly interdisciplinary manner,mainly because they both use computer technology as their tools.The innovation in computer technology drives the machine to become more p owerful,and science can surpass the material field to dig deeper into exploration.Mastering the algorithms and data processing methods have proved farther away f rom the traditional context of visual creation.Mastering the technology,art creator s have mastered the "language." In all existing creative methods,the molding cap acity has been greatly improved.In a sense,you don't have to rely on the explan ations of others,but take the initiative to invite dialogue.Then perhaps the mutua 1 sharing between art and scientific researchers will present a new dimension.Art creators walk into the lab to conduct interdisciplinary teamwork so that the discipl ine barrier is no longer a problem for art creators.It is also convenient for them to create more skilled,interpretive and speculative artworks.This paper consists of three parts.The first part aims to sort out the mastery of the knowledge-based scientific tools of the era and the scientific spirit in the v isual context in the context of the historical context of the intersection of science and technology and the changing technological background.The second part introduces several art types of the intersection of science and technology in the era.From the physical to the biological field,the computing medium is the main medium for practice.The third part is the creative method summarized in the practice of art and te chnology.These include interdisciplinary collaboration,physical prototyping,and it erative methods that are tested and corrected in the graduation design.
Keywords/Search Tags:art, technology, computing, prototypes
PDF Full Text Request
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