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Design And Implementation Of College Students' Information Behavior Norm Educational Game

Posted on:2019-12-06Degree:MasterType:Thesis
Country:ChinaCandidate:J WuFull Text:PDF
GTID:2417330548468695Subject:Library science
Abstract/Summary:PDF Full Text Request
The Internet has changed people's information behavior,its virtual and open characteristics,on the one hand,have bring great conveniences to people' s lives;On the other hand,bring about problems of misconduct in the production of false information,irregular information,infringement of privacy and other information behavior anomie.College students are an important group of online users,and in face of the danger of information environment disorder,they must establish correct information values,enhance their own information literacy.The emerging technology of digital game brings new opportunities for information literacy education.In the context,this paper theoretically structures educational games and information behavioral norms education,integrating information behavioral norms education into games.Then we design and develop the game of“developing anonymous island" to conduct empirical research,testing and evaluating its effect in standardizing college students' information behavior.This paper firstly introduces the significance of this research,the research status of educational games and college students' information behavioral norms education games at home and abroad,and analyzes there is less empirical evidence for information behavior education currently,to be explored.Then we introduce theoretical part,including content and connotation of college students' information behavioral norms,educational games' theory,and taking case of"learning Lei Feng" for analysis.After that,this article elaborates the main performances of college students'information behavioral norm,and analyzes the group of college students as learning subject,and its learning goals and learning content.Then combing educational games with information behavioral norm with gamification learning,we build content framework of college students' information behavioral norms education games.At last,we use information behavior regulation knowledge as learning content,basing on educational game' design method and the fusion model of education and gameplay,develops the instructional design and game design of "developing anonymous island".After realizing the game,we recruit college students to test learning effect.The test results show that,testers are more likely to recognize the interactive mode of this game,and this game has good teaching effect in standardizing information behavior of college student.They hold that it is easy to understand to integrate information behavior standard knowledge into the game.
Keywords/Search Tags:college student, information behavior, behavioral norm, information literacy, educational game
PDF Full Text Request
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