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Research On Teaching Strategies Of High School Information Technology Classroom Based On Experiential Learning

Posted on:2021-04-30Degree:MasterType:Thesis
Country:ChinaCandidate:X W YinFull Text:PDF
GTID:2427330620461576Subject:Education
Abstract/Summary:PDF Full Text Request
With the continuous advancement of China's education reform,the reform of information technology curriculum in high schools is also continuously deepening.In 2017,the Ministry of Education issued the Standards for Information Technology Curriculum for General High Schools(2017 Edition)(hereinafter referred to as the "New Curriculum Standard(2017 Edition)"),which aims to emphasize the improvement of students 'overall quality and focus on cultivating students' core literacy.The promulgation of the new curriculum standard makes front-line teachers face new challenges.Against this background and trend,teachers should change their teaching methods,explore more effective teaching strategies,and fully implement the new curriculum reform concept;at the same time,the new curriculum standard advocates a learning-centered relationship between teaching and learning.The core of the experiential learning concept is to emphasize the students' personal participation and the feelings after the experience.During the period,along with the acquisition of knowledge,skills,and emotions,it provides the possibility for the formation of core literacy.Therefore,how to effectively apply the concept of experiential learning to high school information technology classroom teaching has become an urgent problem.This research proposes high school information technology classroom teaching strategies based on experiential learning.The purpose is to provide teachers with a set of reference teaching solutions,promote students 'learning experience,standardize their classroom learning performance,and cultivate students' core academic literacy.The work during the research period mainly includes the following aspects:First of all,this research topic was proposed in combination with the new high school information technology curriculum standard(2017 version)and a large number of literature materials.Through the literature research method to sort out and summarize the previous research results,detailed analysis and elaboration of the research background,current research status at home and abroad and related concepts and theoretical basis,and then put forward corresponding research methods and research ideas.Secondly,the questionnaire survey is used to investigate the current status of experiential learning in high school information technology classrooms,and SPSS.25 software is used for data analysis to reveal the current problems in classroom teaching and conduct attribution analysis,which will be used for subsequent research provide evidence.Again,based on the teaching strategies and relevant theoretical foundations proposed in this article,combined with the new curriculum standard(2017 version),a high school information technology classroom teaching strategy based on experiential learning was constructed.Firstly,we must meet the three basic requirements of creating a friendly learning space,promoting the change of teacher roles,and optimizing the teaching evaluation system.Secondly,when preparing for teaching,it is proposed to determine the content of experiential learning and the goal of experiential learning in combination with the new curriculum standard(2017 edition).Thirdly,it is necessary to give corresponding teaching guidance strategies in classroom teaching,and implement teaching in accordance with the four stages of creating an experience environment,guiding personal experience,organizing communication and collaboration,and guiding evaluation feedback.Finally,a teaching evaluation strategy using multiple evaluation methods,that is,performance evaluation,is proposed.Finally,combined with the new textbooks "Compulsory 1: Data and Computation" and "Compulsory 2: Information System and Society" part of the content that is connected with experiential learning,the case design and practice were selected,and the teaching cases of theme content three were selected for display analysis,And finally through the questionnaire to test its implementation effect.The results of teaching practice prove that classroom teaching strategies based on experiential learning can effectively improve students 'learning interest,change their learning attitudes,cultivate students' ability of independent inquiry,collaborative communication,practical operation,observation and reflection,and innovation awareness,and improve relationships with teachers and other learning partners.Therefore,it is feasible to introduce teaching strategies based on experiential learning into high school information technology classrooms.
Keywords/Search Tags:experiential learning, information technology education, classroom teaching, teaching strategie
PDF Full Text Request
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