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Gamification-based Teaching Design Of Elementary Chinese Comprehensive Course The Red One On The Left Is Mine In Serbia

Posted on:2021-02-05Degree:MasterType:Thesis
Country:ChinaCandidate:H Y ZhangFull Text:PDF
GTID:2427330620462127Subject:Chinese international education
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Gamification refers to the use of game design elements in non-game contexts to guide the users to participate games.Gamification can be used to increase users' engagement,loyalty and interest.And it is widely used in the internet,medical,financial and other fields.When applying Gamification into education,the priority is to enhance the students' interest in learning.Gamification teaching aims to satisfy students' mental needs.At the same time,it aims to accelerate students' motivation of learning.As Gamification teaching revealed,it will be helpful for the author to solve the problems in teaching.Based on elementary Chinese comprehensive course principles,the author tries applying Gamification in education into Chinese course to solve the problems that the author encountered during the teaching in Serbia.This context identified the shortcomings and advantages of Gamification teaching design in education and its importance and creation to TCSOL.This research will be divided into five parts:The first chapter is the introduction part,including the topic background and significance,research content and research methods.The second chapter is the research present situation and theoretical basis.The author defined the relevant concepts about Gamification home and abroad and elaborated Motivation theory,Flow theory and Achievement Goal theory as the theoretical basis of this research.The third chapter is the analysis and explanation of the elements in this teaching design.The author concluded 5 teaching principles based on Gamification teaching,and then explained the methods and steps of designing.Analysand the students and teaching materials and explained the teaching content,teaching goal,teaching important and difficult points,teaching tools and schedule,the author is well-prepared for the concrete teaching design.The forth chapter is the Gamification-based teaching design of elementary Chinese comprehensive course The red one on the left is mine.By using the form,the author revealed the specific teaching steps,teaching content and corresponding design thinking and theory.The fifth chapter is conclusion part,applying formative evaluation to evaluating the teaching design of The red one on the left is mine.And then the author reflected upon the Gmification teaching.
Keywords/Search Tags:Gamification, elementary Chinese, comprehensive course, instructional design, Serbia
PDF Full Text Request
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