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A Study Of Animation Lens Language In A Multi-dimensional Context

Posted on:2020-12-20Degree:MasterType:Thesis
Country:ChinaCandidate:C ZhangFull Text:PDF
GTID:2435330575464885Subject:Design
Abstract/Summary:PDF Full Text Request
This article takes "dimension change" as the starting point,presents the evolution of the animated image lens language based on the change of spatial dimension in chronological order.In the process of combing the animation motion lens under the "multidimensional context",it is found that video works are greatly changed in the spatial dimension and are no longer bound by the screen due to the development of technology.It is concluded that the transformation of traditional animation into immersive animated images is inevitable.The lens language of traditional animation is not suitable for immersive animation.In the multi-dimensional context,the lens language of animation is human based,transferred by the audience's subjective awareness and having the characteristics of randomness and interactivity.In summary,the immersive animated video works is a combination of technology and art.To get a better understanding of the new trends of animation and video directors in the new dimension,and thus enhancing the creator's creativity and appreciation level,art and culture have to be combined through this new medium.The article is divided into five parts:The first part outlines the concept and meaning of dimensions and immersive together with all the keywords within the article.The second part combines the traditional animated images from one-dimensional space to multi-dimensional space in chronological order and defines that immersive animated images should belong to the four-dimensional space category.In the third part,examples are listed to prove that the lens movement,editing mode and the transition mode of the lens language of immersive animated images are human based,transferred by the audience's subjective awareness and characterised by randomness and interactivity.Combining domestic and foreign classic animation works,the future development trend of immersive animation images is analysed from the perspective of technology,art and traditional culture in part four.Part five displays how to plan the main story in the early stage and how to complete the transition between the motion lens and lens in animated images combine with the author's individual project work.
Keywords/Search Tags:Animation, Lens language, Virtual Reality, Immersive
PDF Full Text Request
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