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Design And Development Of VR History Learning Software Based On Flow Experience

Posted on:2020-03-06Degree:MasterType:Thesis
Country:ChinaCandidate:F LiFull Text:PDF
GTID:2437330602951235Subject:Education Technology
Abstract/Summary:PDF Full Text Request
In the 21st century,the integration of education and technology has been normalization in the educational field.In the history subject,multimedia technology is often used to realize informatization teaching,but the technology only meets the visual needs,so the immersion and experience are poor.Therefore,students' interest in learning is not high,and the learning effect needs to be improved.The rapid development of virtual reality technology has solved this problem well-creating virtual historical scenes through computer technology.However,understanding the application status of virtual reality technology in education,it is found that the current history education learning software has some problems such as lack of immersion and small quantity.Therefore,it is very practical to develop the history education VR learning product with strong immersion.In order to stimulate the learner's interest,trigger the positive experience and improve learning effectiveness,this study takes the design and development of historical virtual reality learning software as the research content,the flow experience theory as the design guiding theory,the HTC vive as the virtual device,and the Unity 3D technology as the development tool.In the study,the elements,the principles,the strategies and construction framework of VR education software design guided by the flow theory are summarized,which provides reference for subsequent developers.And,taking the "Silk Road" in the first-year history textbook of junior high school as an example,the author designs and develops the software.Finally,through the system performance test of the software,the effect of the user experience and knowledge,the research examines the flow experience and learning effectiveness achieved by the software,thus verifying the feasibility and effectiveness of the heartbeat experience guiding VR learning software design.The specific research ideas are as follows:Firstly,the theoretical analysis of VR historical learning software design based on flow experience.The main tasks include referring the relevant literature of VR education software and flow experience,so as to analyze the relationship between the elements affecting the flow experience and the design of VR education software;Analyzing the background of the times,the characteristics of history teaching and the advantage of VR development technology,this study explores the necessity and feasibility of the "Silk Road" VR education software in history teaching;Secondly,the analysis and design of VR historical learning software based on flow experience.The main tasks include feasibility analysis of the flow experience to guide the development of VR education software and VR education software to apply to history education;Put forward five elements of software design and principles of software development;Build the overall design framework of VR software based on flow experience.Thirdly,the design and development of "Silk Road" VR learning software.The main tasks include analyze historic textbook,learner characteristics and technology,functional and non-functional requirements of the software are determined;under the guidance of the software design framework,the overall framework design of the "Silk Road" VR education software are designed;And according to Implementation process of task scenes,the software is developed by Unity 3D,3Ds mas,PhotoShop,.Finally,the test and optimization of the "Silk Road" VR learning software.The main tasks includes testing performance and functionality of the software using the Profiler tools that come with Unity 3D and inviting teachers to experience;Selected several junior high school students to check the system availability of the software,in order to verify the design effect achieved by the software,the learner's system satisfaction with the software and learning outcomes,and the effect of the flow experience gained.Through the performance test of the software and the final experience survey of the user,the following conclusions are drawn:? The software has good performance and complete functions,and has achieved the expected results;?The software can effectively stimulate the interest of learners and help to expand the knowledge of learners;? The design of the "Silk Road" VR education software has reached the three premise elements that effectively stimulates the learner's state of mind during the completion of the software task,thus proving the effectiveness of VR history education software design framework based on the flow experience;? The higher score of flow experience,the higher mastery of knowledge,thus verifying the predecessors'conclusions--the better effect of flow experience obtained,the higher the academic achievement;? The scenarios,models,and functions involved in the software still need to be constantly improved to meet the needs of more learners.
Keywords/Search Tags:Flow Experience, Virtual Reality, history Education, Learning Software
PDF Full Text Request
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