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Research On Gamified Instructional Design In Blended Learning Environment

Posted on:2022-04-30Degree:MasterType:Thesis
Country:ChinaCandidate:J Y TengFull Text:PDF
GTID:2517306323461134Subject:Master of Education
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With the advent of educational information age,the traditional teaching tends to information and intelligence more and more.Under the influence of network learning,blended learning,which absorbs the advantages of traditional teaching and network learning,has become a research hotspot all over the world.In addition,the concept of teaching through entertainment is widely sought after at present,the integration of games into teaching content has become a hot topic of implementing happy education,which has aroused certain attention at home and abroad.Gamification teaching under blended learning environment has certain guiding significance to information technology teaching.After consulting relevant literature and materials,this study sorted out the theoretical basis,clarified the research ideas and methods,and elaborated the relevant concepts and theoretical basis.By using the pre-class guidance function of Shenyang Education Resources Public Service Platform,this study aimed at the two commonly used classes of junior middle school information technology--skills class and work production class.NPC Guidance Before Class-Play Together in Class teaching model framework(N-P teaching model for short)is constructed.After the investigation of two classes of Grade 7 in S Middle School in S City,one class was selected as an experimental class,which adopted gamified teaching in a blended learning environment for practical application,and the other class was selected as a control class,which adopted traditional teaching methods for teaching.In the process of practice,the students were tested in stages.After the end of the experiment,the students were surveyed by questionnaire and interviewed.On "theme Settings","set the hyperlink" and "integrated application" three class example for data analysis,found that this teaching mode is to student's knowledge level,interest in learning,cooperative learning has a positive effect,blended learning environment the game teaching in junior middle school information technology application is well received by the students.The implementation of N-P teaching model proves that gamified teaching in blended learning environment has a positive impact on the classroom teaching efficiency,students' learning interest and cooperative learning of seventh grade information technology courses.It can not only make up for the single classroom teaching form of blended learning,but also fully implement gamification teaching in the classroom teaching link,maximize the classroom teaching effect,and provide the front-line teachers with effective teaching reference for gamification teaching under the mixed learning environment of junior middle school information technology.
Keywords/Search Tags:Blended learning, Gamified teaching, junior high school information technology courses, Cooperative learning
PDF Full Text Request
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