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Application Of Game Teaching Supported By Easinote5 In Junior Middle School Biology

Posted on:2022-10-07Degree:MasterType:Thesis
Country:ChinaCandidate:C L LuoFull Text:PDF
GTID:2517306344473404Subject:Subject teaching
Abstract/Summary:PDF Full Text Request
In the context of curriculum reform and the integration of information technology and disciplines,in order to change the teaching status of biology courses,teachers use Easinote5 to integrate knowledge and interesting games in the teaching process,so that students can learn the basics in a relaxed atmosphere Knowledge,while developing the basic skills,can more mobilize the enthusiasm of students,let students actively participate in biology teaching,and meet the needs of students.The thesis first analyzes the research status at home and abroad on the basis of collecting documents,and introduces the research content,methods and significance.Secondly,the concepts of games,game teaching and biological game teaching are defined,and the relevant theoretical foundations supporting game teaching such as constructivist theory,multiple intelligence theory and humanistic learning theory are discussed.Third,on the basis of in-depth understanding and practice,introduce the game types of Easinote5,which mainly include fun classification,super classification,knowledge matching,word selection,group competition,right or wrong judgment,and according to different teaching content Wrote a teaching case.Fourth,using the pre-test questionnaire to investigate the three classes with similar grades in the first grade,comprehensively analyze the students' interest in biology,learning ability and demand for game teaching,etc,and determine the seven(10)class as the control Class 7(11)is an experimental class.Game teaching is carried out in the experimental class,and traditional teaching is carried out in the control class.Finally,by comparing the results of the two classes and the results of the post-test questionnaire,a comprehensive analysis of the effect of game teaching in the teaching of junior high school biology classrooms,the results prove that the game teaching supported by Easinote5 can improve students' academic performance in junior high school biology classrooms.And learning interest can also create a good learning atmosphere for the classroom.However,due to the short duration of teaching practice,verifying the effectiveness of games used in biology teaching through short-term effects cannot explain the long-term impact on learners.The author hopes that this research can play a certain role in the development of the theory and practice of game teaching,and the designed cases can provide some references for biology teachers who are interested in game teaching.
Keywords/Search Tags:biological game teaching, Junior high school biology, experimental research
PDF Full Text Request
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