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Application Research Of Augmented Reality Technology To Assist Sports Technology Teaching

Posted on:2021-04-17Degree:MasterType:Thesis
Country:ChinaCandidate:X L DengFull Text:PDF
GTID:2517306347969089Subject:Subject teaching
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In recent decades,the rapid development of information technology has greatly affected and promoted the physical education teaching in schools.Among them,AR technology,as a new technology,has been gradually applied in the fields of military,medical and teaching.Due to the combination of virtual and reality,communication and interaction,and three-dimensional immersion,AR technology should be very helpful in theory to promote sports technology teaching.In order to further develop and enrich the teaching methods and means of sports technology,improve the learning effect of students' sports technology.This article researches on AR technology-assisted sports technology teaching in junior high school physical education,discusses and analyzes the impact of AR technology teaching on students' visual-motion perception,sports technology and sports performance,and verifies the application effect of AR technology-assisted sports technology teaching for the future AR technology assists sports technology teaching to provide reference.Using the methods of literature review,experiment,interview and mathematical statistics,With the help of cluster sampling,a total of89 students in two classes were randomly selected from the second grade of Chongqing Nanping Middle School as the research objects,and the two classes were named the experimental class and the control class.The experimental class adopted AR technology.Auxiliary teaching,the control class adopts traditional teaching methods for teaching.At the end of the experiment,the visual and dynamic perception of technical movements,the mastery of skills and the significance of the success rate of lay up were compared between the experimental class and the control class.The degree of mastery and the significance of the success rate of the layup,explore the advantages of AR technology-assisted sports technology teaching in junior high school physical education classroom teaching,and draw the following conclusions:(1)AR technology assisted teaching is more conducive to improving students' visual-motion perception.Studies have shown that in the AR technology-assisted teaching class,the visual-kinesthetic performance of the experimental class for the one-handed low-hand shooting technique on the move is higher than that of the control class,and the difference reaches a significant level.(2)AR technology assisted teaching is more conducive to the formation of correct and standardized technical actions for students.Experiments show that the students in the AR technology-assisted sports technology teaching class are better than the students in the control class in the completion of technical actions,and the difference is significant.(3)Both AR technology-assisted teaching and traditional teaching can improve students' layup success rate.Experiments show that the use of AR technology to assist teaching can significantly improve the success rate of students' layup.However,the experiment shows that compared with the traditional teaching method,the difference in the success rate of the students' layup is not significant,either indicating that the two teaching methods are effective,or that the relevant factors are not fully controlled,and further research is needed to improve the experiment.Design.(4)Research shows that students' visual-kinetic perception ability of sports technology has a linear relationship with their sports technology level,that is,the better the visual-kinetic perception ability of sports technology,the higher the sports technology level.(5)Research shows that there is a linear relationship between the level of sports skills and the success rate of layups,that is,the success rate of layups increases with the improvement of their sports skills.(6)Research shows that students' visual-kinetic perception of sports technology has a non-linear relationship with their layup success rate.That is to say,the student's visual-kinetic perception of sports technology is good or bad,which does not necessarily affect their layup success rate.This research puts forward the following suggestions on the problems found during the experiment:(1)Organize students to watch the action characteristics of the characters in the AR software before class,so that students have a general concept of action in their minds;tell students the difficulties and easy mistakes of actions before formal learning in class,so that students will bring problems.Targeted watching and learning;after class,students are asked to review the structure of the complete movement to deepen their understanding and mastery of the correct movement.(2)Strengthen the understanding and knowledge of correct movements,avoid wrong movement perceptions from affecting the overall movement learning;increase the practice time during or after class,so that the technical movements will develop from the generalization stage to the consolidation and automation stage;strengthen supervision and Guide to enable students to use AR equipment correctly to assist learning.(3)According to the actual situation of the school,purchase AR textbooks related to sports,use AR technology as a supplement to classroom teaching,and apply it to physical education correctly,objectively and timely.
Keywords/Search Tags:AR technology, junior high school, physical education, sports technology teaching
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