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Design And Development Of AR Biological Cell Teaching Resources Based On STEAM Concept

Posted on:2022-05-11Degree:MasterType:Thesis
Country:ChinaCandidate:Y Y WangFull Text:PDF
GTID:2517306524461294Subject:Modern educational technology
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In recent years,STEAM education has begun to be widely carried out all over the world,and many countries have included STEAM education in basic education teaching.In response to the rapid development of global technology and economy for comprehensive talents,and to solve the problems faced by my country's basic education reform,the STEAM concept is based on the exploration of educational innovation and practice,and the STEAM concept is tried to integrate the STEAM concept into high school biology teaching.Augmented reality technology(AR),as an emerging technology in the field of education,can visually display abstract content,especially for the basic teaching of biology,chemistry,physics and other experimental operations and subjects with complex abstract knowledge,the application of AR technology-based teaching Resources can effectively solve the problems of micro-knowledge learning difficulties in biology teaching,such as microbial structures such as animal and plant cells,phenomena that cannot be observed with the naked eye,and experiments that cannot see results in a short time.From the content level analysis,the application of AR technology in the field of education can be combined with various disciplines and professions such as natural sciences,humanities and history,physics,chemistry,art,biology,medicine,machinery,etc.This is in turn highly compatible with the concept of STEAM.In recent years,STEAM education has begun to be widely carried out all over the world,and many countries have included STEAM education in basic education teaching.In response to the rapid development of global technology and economy for comprehensive talents,and to solve the problems faced by my country's basic education reform,the STEAM concept is based on the exploration of educational innovation and practice,and the STEAM concept is tried to integrate the STEAM concept into high school biology teaching.Augmented reality technology(AR),as an emerging technology in the field of education,can visually display abstract content,especially for the basic teaching of biology,chemistry,physics and other experimental operations and subjects with complex abstract knowledge,the application of AR technology-based teaching Resources can effectively solve the problems of micro-knowledge learning difficulties in biology teaching,such as microbial structures such as animal and plant c ells,phenomena that cannot be observed with the naked eye,and experiments that cannot see results in a short time.From the content level analysis,the application of AR technology in the field of education can be combined with various disciplines and professions such as natural sciences,humanities and history,physics,chemistry,art,biology,medicine,machinery,etc.This is in turn highly compatible with the concept of STEAM.This research takes the development of "Fantasy Cell World" AR teaching resources as an example,combines the STEAM concept to design,and finally sorts out the general steps of AR teaching resources development.The biggest difficulty in developing AR teaching resources is the modeling of virtual objects and the scripting of various virtual buttons,scene transitions,and animation playback.Finally,the designed and developed "Fantasy Cell World" AR teaching resources are applied to specific teaching,and the Likert 5-point scale is used to measure students' attitudes towards this teaching resource.Questionnaire interviews with teachers were also conducted to investigate teachers' understanding and attitudes towards augmented reality technology,and what specific issues should be considered when AR is applied to biology teaching.Combining the selected course content for teaching practice,and integrating AR into the biology teaching process,the conclusion is that the 3D virtual animal and plant cell model created in combination with Unity 3D can better enable students to actively construct the knowledge system and learn Interest has increased,and the degree of mastery of knowledge has been significantly improved compared to traditional teaching.The development of AR-based teaching resources under the STEAM concept has practical value in high school biology teaching,which helps to increase students' interest in biology courses,and the teaching practice has achieved satisfactory teaching results.
Keywords/Search Tags:STEAM philosophy, Augmented Reality, Teaching resource development, Biological cell
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