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Research On Design And Application Of Mobile Augmented Reality E-book

Posted on:2019-01-14Degree:MasterType:Thesis
Country:ChinaCandidate:J W MuFull Text:PDF
GTID:2417330569495296Subject:Education Technology
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Augmented reality is the use of computer-generated virtual objects in a real-world scenario using a technique that extends the real world and enhances the user experience.Augmented reality comes from virtual reality,but it is different from virtual reality.Since the 1990 augmented reality has been proposed,the field of augmented reality applications has become more and more extensive,from the beginning of the medical field to the current industrial,commercial and education fields.The application of augmented reality in education is more promising.It is the augmented reality e-book,which can transform flat 2D plane textbooks into 3D dynamic textbooks.At the same time,the interactive way of design can allow students to freely choose viewing angles.The MARE framework proposed by Egui Zhu et al.can well demonstrate the application level of augmented reality in education.The framework includes learning objectives,expected abilities of learner,learning assessment,learner personal paradigm,learning assets,learning environment,and learning activities and learning theory,these eight elements are distributed in the result layer,functional layer and base layer of the MARE framework.Learning theory provides theoretical support for the entire framework.The functional layer is the function that the system needs to achieve.The result layer is the learning level or learning outcome that the final learner needs to achieve.This thesis uses MARE framework,combined with digital photography and camera for the design and implementation of the augmented reality e-book.The author has found four supporting theories through literature research methods,namely scenario learning theory,experiential learning theory,transformative learning theory and action learning theory.According to the different learning environment and learning materials,compared with the learners and the submitted learning objectives,they draw the learner's expected ability,combine four learning theories,and design different learning activities suitable for different stages of learners.The learners are different.In the learning activities,they constantly update their own learner personal paradigms and eventually complete all the learning activities and form a relatively complete personal paradigm.This dissertation designs a specific application case based on the chapter 5 digital photo light.The use of visual + AR,questionnaire stars and 3Ds MAX and other software to produce concrete augmented reality e-book application cases.Visual +AR is an implementation platform for augmented reality e-books.The specific operations are implemented on the platform;before the learners learn new chapters,questionnaires are used to create a survey of learners' expected abilities,so that learners have a basic understanding of their abilities.Use 3Ds MAX software to make 3D models,render virtual scenes,import them into the visual + AR platform,create a virtual learning environment,and design different learning activities based on different learning environments.
Keywords/Search Tags:Augmented reality e-books, MARE, Photography, Lighting
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