| With the deepening of the integration of network and education,and the rapid development of artificial intelligence,the pace of educational informatization is gradually accelerated.The way teachers teach and students learn,as well as ordinary people’s ideas about education,have been gradually influenced and changed by the intelligent environment[23].The impact of this impact on the primary school information technology discipline is more obvious,children’s programming has sprung up like bamboo shoots after a spring rain in recent years.The most popular Scratch platform,which was researched and developed by MIT in 2007,is a visual programming software designed for children.It has a friendly interface,simple operation and the same mode of operation as building blocks,so it is very suitable for the cognitive characteristics of primary school students.In order to keep up with the pace of social development and solve the learning needs of students,I hope that through this study we can find a teaching model that integrates Scratch and primary school information technology,and cultivate students’problem-solving ability and cooperative ability.First of all,this study investigates the research status of Scratch teaching and Scratch programming,and looks at the research direction and progress of Scratch programming at home and abroad.Then a questionnaire survey was conducted on the sixth-grade students to understand the students’learning of Scratch programming and to interview the information technology teachers to find out the problems and difficulties in the actual teaching.Then,under the guidance of the learning theory of constructivism and the thought of"learning by doing",the Scratch teaching task is formulated according to the students’situation,and the teaching design is implemented in the actual teaching activities.According to the teaching feedback,the primary school information technology programming teaching model based on Scratch platform is summarized.This model starts with teachers and students before and after class,with"task-driven teaching"as the main design concept and task analysis as the main line.It has formed a teaching mode with students as the main body and teachers as the lead,which can cultivate the habit of group cooperative learning,improve the level of programming knowledge and improve information literacy.In order to test the teaching mode of Scratch in primary school information technology programming teaching,this study applies the designed teaching activities to the actual teaching activities.Through teaching activities such as"target practice"and"stage show",students can experience the fun of programming software to simulate real games.Students design characters themselves and let them participate in games and animation situations,so that the operation of the drawing software is no longer independent,but a role or background vividly combined with the game.It is hoped that through such integration,students will be more interested in information technology,stimulate students’imagination and practical ability,and help to improve students’information literacy.Finally,from the students’questionnaires and interviews with the final programming works presented by the students,the information technology teaching model based on Scratch is beneficial to cultivate the cooperative ability among students in the teaching practice.In the future information technology programming teaching,adopting innovative teaching methods and gradually abandoning the traditional teaching methods has gradually become the mainstream of social development.It is imperative to teach Scratch programming.Scratch can not only reduce the teaching burden of teachers,but also enhance students’interest in learning and their computational thinking ability.Teachers should make full use of Scratch programming teaching and let information technology courses open a window for students’innovation. |