| Scenic design is an indispensable part of the traditional film production process and plays a vital role in film.In recent years,VR film,which have become more and more popular,have broken the traditional film production and projection mode,showing new language features in many aspects.Therefore,it is necessary to reconsider the scenic design of VR film based on the unique spatial characteristics of VR film.However,the current art theory system of VR film is still in the exploratory stage,and there are very few researches on scenic design in VR film.Therefore,this paper attempts to study the scenic design of VR film through analogy analysis,case study and other methods to improve the visual effect of the film and enhancing the viewing experience of the audience.Firstly,This paper compares the characteristics of traditional film and VR film,and verify the differences in scenic design between them.Furthermore,based on previous research results——"focus zone"——the concept of ’closed’ and ’open’ is put forward.Then proceeded from this,The author summed up the four space types of VR film.Based on the space types,the element layout strategy in the scene is discussed.Finally,according to theoretical research,The author designed a VR short film"NATE".In the short film,the corresponding scenes in the work are designed according to the relevant points of the proposed theory,so as to verify the correctness and feasibility of the theory. |