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Research And Implementation Of Interactive Popular Science Activity Design In Science And Technology Museum

Posted on:2024-05-20Degree:MasterType:Thesis
Country:ChinaCandidate:Y Q GaoFull Text:PDF
GTID:2557307058484014Subject:Education
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At present,the industrialization process of the world is accelerating,and the level and ability of scientific and technological innovation have gradually become the core competitiveness of all countries.The 14 th Five-Year Plan(2021-2025)(referred to as the "Plan")clarifies the development direction and strategic goals of China’s science and technology museums during the 14 th Five-Year Plan period,marking that science education in China’s science and technology museums has ushered in unprecedented new opportunities for development.The newly promulgated Science Curriculum Standards for Compulsory Education in 2022 points out that the educational functions of various science and technology museums,museums and other popular science places should be brought into play,and off-campus learning and in-school learning should be combined to make up for the lack of on-campus resources.How to use the resources in the museum to carry out educational activities,stimulate young people’s interest in science,enlighten scientific awareness,and improve young people’s scientific literacy has become one of the hot spots in science education or popular science research.At present,many science and technology museum exhibition and teaching activities have problems such as the separation of exhibits from science courses,the simplification of teaching content,and the lack of effective learning outcome evaluation system.Based on this,this thesis combines the concept of STEM education,takes science curriculum standards as the core,and explores and practices the content design and evaluation of interactive science popularization activities in science and technology museums under the guidance of GLO theory.Firstly,this thesis uses citespace software to sort out the literature on science education carried out by science museums at home and abroad in the past ten years,and elaborates the research background,research methods and research significance of the thesis.Through reviewing literature and materials,the theoretical basis of the situational learning model,STEM education concept,general learning outcome theory,and educational neuroscience designed for this activity were summarized and organized.Combined with relevant literature,the concepts in the thesis are explained and defined.Secondly,on the basis of theory,the interactive science popularization activities of the Science and Technology Museum were designed,and the theme of energy and clean energy of the Science and Technology Museum was selected,and the six important node exhibits included in it were designed for activities.Write activity worksheets and questionnaires and interview questionnaires for students.The event design was implemented in the Shandong Science and Technology Museum.Questionnaires and interviews are used to study students’ learning outcomes.The questionnaire uses the Likert five-level scale,uses SPSS to analyze the students’ pre-and post-test questionnaire scores,and comprehensively evaluates the students’ learning results based on the students’ task list filling,the completion of works,and the interview.From the above research,it is concluded that:1.Follow the exhibition concept of "small theme and multi-node" of the science and technology museum,and rely on the environment and exhibit resources of the science and technology museum,which is conducive to showing the advantages of the science and technology museum and maximizing the educational function of the science and technology museum.2.The activity process conforms to the laws of physical and mental development of primary school students,edutainment,subtly enters the core concepts into students’ minds,conducts scientific inquiry based on problems,encourages students to express ideas,and is conducive to cultivating students’ communication skills and hands-on operation ability.By filling in the activity task list,students can basically achieve the activity goals,analyze the data of the questionnaire,and improve the level of knowledge and understanding,skills,attitudes and values,inspiration,entertainment and creativity.Based on the analysis of the interview results,students are actively interested in participating in activities and conducting cooperative inquiry activities.The innovations in this article are as follows:1.A model of activities suitable for the environment and resources of the Science and Technology Museum was proposed.The activity design is based on the concept of multi-node exhibition of the small theme of Shandong Science and Technology Museum,taking the core concept of the theme as the fulcrum,and the interactive experience of exhibits at other nodes as the exploration process,focusing on students’ learning in the context.2.The theme of the event is contemporary.Guided by the latest national policies,combined with the current hot topic "dual carbon" and the demand for clean energy in human society,energy and clean energy were selected as the theme of the event.3.A method for evaluating the effectiveness of the activities of the Science and Technology Museum is proposed.Using the filling in of the activity task list,the student learning outcome questionnaire survey,and the YCVS interview questionnaire,the learning effect of students at the level of scientific knowledge,operational skills,scientific attitudes and values,inspiration,entertainment and creativity can be evaluated,and whether students’ understanding of the nature of science and the process of scientific inquiry has deepened.This thesis is a preliminary exploration of the interactive science popularization activity mode of the Science and Technology Museum,hoping to provide a reference for the research of the future educational activities of the Science and Technology Museum.
Keywords/Search Tags:Science and technology museum education, GLO theory, popular science activity design
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