| With the rapid development of virtual reality technology and the continuous updating of related equipment,various industries are gradually integrating with it at a deeper level.Documents of the Ministry of Education have repeatedly advocated integrating STEAM concepts into basic education classroom to cultivate students’ comprehensive thinking and practical ability.However,due to the limitations of the teaching environment,the lack of teaching resources and the single assessment model,this concept has been difficult to integrate efficiently with primary school classrooms.This paper introduced VR technology into basic classroom teaching,aiming to overcome these stubborn difficulties and improve the above problems with the unique "3I" characteristics of VR technology,so as to better implement the STEAM education concept.Taking primary school science teaching as an example,this paper designs a VR curriculum experience system closely combined with textbooks based on students’ main body,real situation and scientific principles.According to the principle of evaluation diversification,a learning evaluation method combined with Kiviat diagram is proposed to analyze the learning effect in multi-dimension.3ds Max modeling software and Adobe Premiere Pro were used to construct and edit the models and multimedia resources needed in teaching.Based on Unity3 D,the interactive method of handle,automatic active double roaming and collision detection technology,a total of 8 fusion experience courses were made in four modules.The question bank was designed for the content of course resources by using Csv configuration table,and Kiviat result map was displayed by using Mesh image rendering method,completing the development of VR course experience system.This system uses VR technology to optimize the integration effect of STEAM and basic education,and has a broad application prospect in the future basic education based on the integration of disciplines.Learners can conduct inquiry-based learning through handle control in experiential courses without the limitation of time and space,solve real situation problems,and arrange follow-up learning according to evaluation results.In the learning-test-relearning process to complete the construction of new and old knowledge,constantly learn from each other to strengthen their overall quality. |