| This paper with the background of combating process of TV-command-guided missile, introducing technology of scene simulation, studies and designs a scene simulation system which can simulate the entire process of missile battle.Firstly this paper studies modeling technique and process of large terrain which is used for battlefield. Using create terrain software called CTS, after four processes of texture, topography, cultural features and release, battlefield environment is established entirety. It also introduces technique of node which is used in simulation system. Then this paper expatiates key technologies in the process that complete simulation system scene driven using scene simulation software called Vega Prime, including movement, collision detection and some effects. Finally, it introduces the process of program for simulation system. Simulation system use VC++. Net2003 as a development tool establishes distributed environment between ballistic computing and visual display under the rules of HLA, ultimately complete the process of missile battle from finding target, generate trajectory, launching to destroying target. It displays whole process of missile combat and attains scene simulation system design requirements. |