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The Study On Influence Factors Of Internet Games Addiction

Posted on:2008-10-11Degree:MasterType:Thesis
Country:ChinaCandidate:Z Q ZhengFull Text:PDF
GTID:2167360242478748Subject:Communication
Abstract/Summary:PDF Full Text Request
Massively multiplayer online role playing game(MMORPG) is the mainstream in the online game market in years. It becomes the most popular entertainmental consuming pattern depend on realistic image, touching game story and simple operational mode. But the steadily rising social problems , especially the juvenile problems along with warmth of MMORPG are extremely worrying. The reappearance in real life of internet game addiction ,fraud, theft, violence in games bring a lot of harm to the players'own development and other people's life. There are many people against the "network" and many countries have adopted policy of restricting online games. So how did it happen? In the process of players'addiction, which factors impact them most ? How to realize the positive and negative values correctly about MMORPG? These are the most important questions in the study.In order to answer these questions. This paper goes along the blue of"build up theoretical model—gather date and material—analysis of influence factors about MMORPG addiction—analysis of the reasons about addiction—correlation analysis between flow experience and internet game addiction—apocalypse of policy".The study shows: The essential reasons of MMORPG addiction are game's physical environment, belonging-love need, personal characteristics, self-actualization need. These reasons are expressed in some factors: economic ability, fixed game friends, friends in real life, lonely and introverted, pursuit of capacity and power. Meanwhile, the study also finds that flow experience is correlated with internet game addiction, the highest addictive and fluent people get the largest percentage ,mainly in the 18-25 year-old group, constituted by students largely, with higher education level. Male has the higher additive and fluent extent than female and even more difficult for female to gain satisfied in the contact of MMORPG.This paper has innovation as follows: Integrated game environment, players themselves ,internet game itself to considerat their effect to MMORPG addiction; Inspected communication, psychology, sociology and other academic literature then use the perspective"game"to study players'motivation and needs; Through social investigation to provide relative research with data support.
Keywords/Search Tags:MMORPG, Internet games addiction, Flow experience
PDF Full Text Request
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