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Mechanism Of Activities Of Educational Game Design

Posted on:2011-11-23Degree:MasterType:Thesis
Country:ChinaCandidate:Y Q SunFull Text:PDF
GTID:2207360305496230Subject:Education Technology
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As we know the internet is more and more popular nowadays,in order to adapt the new needs of learners'new way of study.Many people are making researches deeply and continuously on(computer) playing games programme in teaching.This survey is based on my own pracitce on the design of computer games in teaching.We dare to say that the design of computer games is one key element to the survival of computer games education.We think:education activities and games designed mechanism should be innovative, by drawing on the successful experience of business networking game. First, students should clearly know what their behavior of games are in the teaching activities. Second, students should explore and display the time and space activities in the game. Third, educational games should be established and the reward and punishment mechanism. Learning in the classroom, the students should define their learning behavior and learning styles and methods. Otherwise, students can not effectively participate in classroom learning. The learning tasks what we provide should be two entrances:First, students can try to resolve,by constantly trying to approach; Second, students can quickly complete the task, through the use of the knowledge and skills learned. Students complete the task, and we reward them in time. They should be given due happiness. In this way, students will feel:learning activities are fun.To attract players or students'attention or to build a good andflexible foundation(frame), Computer games in teaching should contains three elements:first,let the player know the games itself; second,the teaching activityshould provide the space for the player to show theire own talents or intelligence.Third, to provide the channel which can let the player know the procedure of playing. The two biggest advances of Game-To-Teach programme of Massachusetts Institute of Technology are combine the teaching contains with real teaching context,and the good teaching aids.(The chose and use of teaching aids.). Ordering to the Game-To-Teach, we are trying to find the inner potential of computer games in teaching, the computer games in teaching is not only the process of useing the knowledge and skills, but also it can reflect the players'own talents when they are playing the games; investigatethe design of transformational play of Quest Antilantis (QA) programm:in order to make the player feel they are playing games during class,the player must become the character;Games do not carry the natural attributes of teaching objectives, teaching activities have no entertainments at all, but both of them are based on process. We are confident that a relatively complete teaching games design should include three parts:first,the Leading Games:Let players have perception that there is the existence of knowledge or skills; the Inquiry Activity:According to the rules of the game, decrypt the design intention of the game,to explore the use of the knowledge and skills; the Happy Fied:A happy field where provide acquirement experience of games then spending games experienceEducation game is a complex,it needs to deep research in the games, youth and media technology and other aspects. This survey just have done a preliminary exploration on games design.The first Chapter aims to the differences between the game players and course learners,and point out playing games give some enlightenment to the teaching and learning activities; The second chapter discuss the features of games activities and the salient features of the current learners, and that educational games are hosted activities of the natural mechanisms of good institutions carrier; The third chapter is based on the author's practical experience, emphasizing the study of educational games has two research methods-comparative studies and design-based research; Fourth chapter reviews and summarizes the research process of the educational games design, and activities designed according to statements of the three elements; The fifth chapter reflect the two aspects of researching educational games;First, we must pay attention to games research and improve mechanisms; The second is to highlight the core value of educational games--educational value.
Keywords/Search Tags:Educational games, Activity design, Educational games designed mechanism
PDF Full Text Request
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