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Make Use Of The Network Game To Promote Wushu Sanda Sports Research

Posted on:2013-03-29Degree:MasterType:Thesis
Country:ChinaCandidate:X W FanFull Text:PDF
GTID:2247330377955045Subject:Ethnic Traditional Sports
Abstract/Summary:PDF Full Text Request
Sanda is an important part of martial arts, its major character iscompetitive in mental and physical project. Sanda sports passing more than30years ofconstant reform and development has made great achievements in competition rules,teaching and training system. But the current development of Wushu Sanda faces manyproblems, for example: the district development is not balanced, related laws andregulations are not complete, publicity capital is insufficient, format is not sound,Wushu itself rules are changeful, national characteristics are lack and publicfoundation is weak, and many other presses for solution of the problems. According tothe appearance of many Sanda problems, many experts and scholars put forward theirown solutions, Sanda competition rules have processed six times big adjustment fromsince1980to now in20years. But the market of Sanda promotion still not plays asignificant effect. In the countermeasures study,many experts proposed network Sandapromotion suggestion, but there is no clear research for how to utilize the networkSanda popularization.Through the investigation of related documents and consult experts visit, find thatthe network game which is in fast development, has become a flower on the network,not only is it significant in economic effect, also got a lot of experts’ attention withlarge advice and many government policy support. Due to the development of thenetwork games constant progress, the network game’s new technology is constantlyemerging, including the body feeling network game which has become numerousplayers’ expected new favor. The body feeling network game is the combination of bodyfeeling game and net work game. Players can control the characters through the bodymovement in network virtual world. This technology will undoubtedly make players canuse more body areas to operate the virtual characters, no longer limited fingers. Thistechnology can be revised easily by simulating Sanda movement for the purpose of thesecond-market characters control. In the business model, network game is now at anew blueprint mode stage. More standard policies introduced gradually; creativeindustry restructuring constantly emerging; government intervention, the healthconcept implants; all these polices will make the network game to be more recreational,healthy and educational. Sanda sports with its fitness,entertainment,education,suitswith online game industry cooperation. In this background, the plan using networkgame as a platform to promote Sanda operations born.Research conclusion and shortageMartial arts environment tend to be more leisure, recreational, healthy. ButSanda has not any research in the area. Many scholars put forward the countermeasures application of network as a platform to promote Sanda sports, but there is no relatedresearch for how to utilize the network platform to promote Sanda. According to thesolutions of the Sanda problems study, found that the proposed research Sanda schemeto promote Sanda didn’t play a substantial progress at present. Network game after yearsof development, in many experts and government’s support, gradually move towardsa more leisure, entertainment, health direction. According to the latest network gamesurvey report, find that the network game is becoming more diversified, industrycompatibility also become strong than any previous stage. Meanwhile, most bigInternet companies reform and innovate positively in order to deal with more intensecompetition of the industry. To integrate with other industries is one of the importantways in reform and innovation. The difficulty level of using the Sanda sports networkgame promotion design mode is not high, the risk is low. Comply with their respectivebenefits in both sides; it can be successful implemented in theory.But the use of Sanda sports network game promotion mode was involved withmany new unmined field and many new methods that has not been used in this area.The model cycle of the implementation is long, so, there has been no complete casestudies and case verification. Only through the relevant similar experience anddevelopment trends to implement the online promotion Sanda sports and the virtualsimulation design. At the same time, make a survey analysis in domestic potentialnetwork game companies to ensure which ones are more suitable in Sanda sportspromotion, the results obtained, Netease, Tencent and Grand are suitable forpromotion of Sanda sports.SuggestionSanda project as an important branch of martial arts will continue to strengthen thefollowing pace of development of Wushu roads.Sanda sports need to strengthen the implementation of the DuanWeiZhi, and theoperation process of the problems that appeared. Give promptly reasonablecountermeasures, and continue to improve the innovation. Positive complete newonline Sanda DuanWeiZhi, in order to involve in the network game promotion Sandasports quickly.In order to follow up the time step, Sanda needs positive and high-tech technologystandards, pace with times.Give the mode of using the network game to promote martial arts Sanda sports concernand policy support, to bid and negotiate with the targeted online game companies byofficial name.
Keywords/Search Tags:WushuSanda, Networkgame, Promotion
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